Post effects + lighting off after first frame rendered

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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steveteeps
Licensed Customer
Posts: 3
Joined: Fri Mar 13, 2015 10:14 pm

Hey all,

I feel like I solved this issue once before in the past, but was having a hard time tracking down the resolution anywhere online.

For some reason when I look at my scene I am rendering in the live viewer it works as intended and everything is glowing all nice with my emissions and have post effects enabled. The issue is when I choose to render a full 450 frame scene it will load the lighting on first frame only then octane seems to shut off my emissions and post effects on all frames going forward. I had this issue once back in r14 when I was originally working on the project, but now I have updated to r17 since the problem still persists all of a sudden I assume its a setting or tag conflict I am missing.

Since the project is commercial, I cannot share the actual file with the forum unfortunately, but I am glad to provide a screenshot of my hierarchy and anything else needed if this is not some easy fix (or if I am just missing something with my tags). I have already confirmed that the camera tag has the post effects enabled and to me it all checks out fine to other scenes I have rendered without issue.

Any help would be wonderful! (Machine is OSX Yosemite, Mac Pro 8 Core (2010), Nvidia 680 2gb card)

Image (This is the live viewer)

Image (This is the second frame of rendered scene which you can see lost all its glowing and lights from the reds and blues.
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Please try latest version when you hit some problems. And please post a sample scene to get help if it still resists.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
steveteeps
Licensed Customer
Posts: 3
Joined: Fri Mar 13, 2015 10:14 pm

aoktar wrote:Please try latest version when you hit some problems. And please post a sample scene to get help if it still resists.
Hmm I am pretty sure I am using latest stable build of the cinema plugin as I just wiped my OS and reinstalled fresh no less than a month ago. I guess I will check if one has been released since then?

As for the scene file, its for a client and lots of contracts involved so I would rather not publicly post the scene file without clearing it with some people first. Is there a way to send it privately possibly? I guess I can try and strip the scene of everything and just do a simple example but thats not a very good way to diagnose the issue here.
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

The latest is 2.25-R2, yours? I have tried to reproduce same effect without any success. So as i wrote on every release topics, best and short way to send a scene to me by private message. Otherwise it's just a big luck to find the problem in hundreds options.
You can send a isolated part of scene if you can see same problem. Just delete many geometries, try to use faster rendering to see that's still happening. And send me.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aggiechase37
Licensed Customer
Posts: 214
Joined: Tue Jan 13, 2015 6:39 am

If you're rendering an alpha channel, you have to render the post effects in a separate pass, but for the life of me I couldn't tell you how to properly do this, as every time I do it, it's a crapshoot that never seems to work out.
Chase

Win 10 - Intel 4770 - 2x Nvidia 1070 - 32 gigs RAM - C4D r16

http://www.luxemediaproductions.com
steveteeps
Licensed Customer
Posts: 3
Joined: Fri Mar 13, 2015 10:14 pm

aoktar wrote:The latest is 2.25-R2, yours? I have tried to reproduce same effect without any success. So as i wrote on every release topics, best and short way to send a scene to me by private message. Otherwise it's just a big luck to find the problem in hundreds options.
You can send a isolated part of scene if you can see same problem. Just delete many geometries, try to use faster rendering to see that's still happening. And send me.
Looks like I have 2.24.1 R3 installed so I will need to update to the 2.25 R2 as well as get r17 updated to this new build apparently to test. Let me run through all that and see if issue persists.
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