Here´s my weekly project 03..
I have felt the need to improve my exterior/nature skills for a while and thought it would be good to do a few nature mini-projects.
There are still improvements to be made.
3Ds Max & Octane Render.



Thank you very much!Sorel wrote:These are wonderful, they look just like photographs!
I used PathTracing without changing anything. Rendertimes were probably around 20min@4000-6000px, I´m not sure, I hit render and went away and did something else for a whileScottiefeng wrote:Fantastic.
Can you tell us what the setting is? Render time?
Sure!prehabitat wrote:Awesome stuff!!! well done mate.
can you shed some details on your workflow?
specifically:
-Rocks are mesh? or a detailed scan with displacement etc?
-Hero vegetation (flower specimens, tall herbs etc) are these commercial (xfrog etc). and did you scatter (phantom or otherwise)
-Grass: field; is this a series of small clusters scattered over the ground surface? or something else?
-Grass: Hero Shot, this looks incredible. did you start with a mesh then texture it for this shot? or is that a close-up of the detail on your grass proxy model? the colour change on the larger blades is beautiful!
Thank you! See a bit further up for more details.smicha wrote:Perfect. Yes - give us more details.
Thank you! I´ve attached a screenshot of one of the grass materials, very basic stuffRickky wrote:fantastic image. Can you tell us more about the grass shader (mix shader with diffuse + glossy) ?