Rust

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Furumaru
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A rusty tool in an old cellar. ;)
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Rust
Rust
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abstrax
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It's a simple scene, but very well executed. I like the lighting, composition, textures and the colours. Can't find anything to nitpick :)

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Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
colorlabs
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That corner is awfully dark, is that directlighting or pathtracing? Also the ground looks a little too flat, maybe a chip or something would help.
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tchoa
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As said abstrax, excellent photography with simple geometry and great texturing. From octane point of view did you used 'complex' shading networks with procedural textures?
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abstrax
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colorlabs wrote:That corner is awfully dark, is that directlighting or pathtracing? Also the ground looks a little too flat, maybe a chip or something would help.
I agree about the floor, making it more rough and dirty might improve the realism, but I really like the overall look and brightening up the corner may be counter-productive. On the other hand, I'm no artist ... ;)

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Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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radiant
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Very realistic well done :)
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Furumaru
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colorlabs wrote:That corner is awfully dark, is that directlighting or pathtracing? Also the ground looks a little too flat, maybe a chip or something would help.
I have used pathtracing (as always). The dark corner is painted on the texture for a better transition from floor to wall. The flatness was because i used only a diffuse mat for the floor. The new version below have a glossy mat that looks way more bumpy. :)

Btw the rendertime with pathtracing was 1 minute. :shock:
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New Rust
New Rust
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r4ytrace
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very nice and realistic
colorlabs
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Way better with bumpy floor! I can imagine reaching out and touching that nut in the foreground!
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Furumaru
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Just for fun. :roll:
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Rusty Octane
Rusty Octane
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