
1. The Client wants a christmas advert doing but also a new years advert. the new years advert is basically the same as the xmas one minus the christmas lights and decorations. Is there any way to render the christmas lights/wire on a seperate layer so that we can remove them when new year comes around? The lights are emissive materials but do not cast illumination, so we're using camera effects to achieve the glow. We are also using a daylight system to add some 'moon' ambience.
2. Any tips on how to speed up render times? In all fairness, apart from the street lights the scene is very basic and highly optimized in terms of poly count, apart from the snow which was achieved with an 8K disaplacement map. We've only been using Octane for the past month with no previous experience, it's very easy to pick up, although we don't have a full understanding of all the options. The lighting seems to be quicker in some instances after playing around with the sampling rate, what does this mean exactly?

Here's a render we did earlier, it took about 3 to 4 minutes for 2000 samples at 1920x1080 on dual Titan x. what we want to know is why it would take this long when we're using the most basic render settings. For example we're rendering using the direct light kernel, in ambient occlusion mode, with as low a depth as we could get away with on diffuse, glossy and specular. We've also used as few glossy materials as possible and no specular materials which should have sped it up as well.
Any help would be very appreciated
