Bathroom remake..

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daniel.reutersward
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I did a rather quick remake of an old bathroom scene to test Vizpark Omnitiles..

Rendertime ~ 1 hour at 3840x2160 for the main image..

3Ds Max & Octane Render..

Image
Image
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Bendbox
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Your images look terrific. The main thing that jumped out at me was the lack of a drain in the shower or a water catch. Other than that these look very realistic. The carpet is done very nicely.
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Silverwing
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Great image. Very detailded and nicely lit. Great use of Octane.
Keep ut up!
Last edited by Silverwing on Sat Nov 14, 2015 9:50 pm, edited 1 time in total.
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JohannesL
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Thumbs up, dear :)
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daniel.reutersward
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Bendbox wrote:Your images look terrific. The main thing that jumped out at me was the lack of a drain in the shower or a water catch. Other than that these look very realistic. The carpet is done very nicely.
Thanks! You are correct, must have been me being lazy :)
Silverwing wrote:Great image. Very detaildes and nicely lit. Great use of Octane.
Keep ut up!
Thank you for the kind words!
JohannesL wrote:Thumbs up, dear :)
Thanks buddy! :D
DS_mike
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Joined: Wed Apr 01, 2015 9:10 pm

looks great!

how is the carpet made? hair? displacement? looks awesome
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daniel.reutersward
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DS_mike wrote:looks great!

how is the carpet made? hair? displacement? looks awesome
Thanks! Hair converted to geometry.
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Silverwing
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Its looking great indeed.
I live the photographic look. Very well done tiles and also the rug looks really good. Overall nice mood and atmosphere.
Keep it up!

Cheers,
Raphael
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RobSteady
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So Omnitiles is working with Octane?
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daniel.reutersward
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Posts: 83
Joined: Tue Jun 30, 2015 10:23 pm
Location: Sweden
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Silverwing wrote:Its looking great indeed.
I live the photographic look. Very well done tiles and also the rug looks really good. Overall nice mood and atmosphere.
Keep it up!

Cheers,
Raphael
Thank you for the kind words Raphael! (I´m a fan of your work btw!)
RobSteady wrote:So Omnitiles is working with Octane?
Not per default. I used the built in function in 3Ds Max "Render To Map" to render out 4-8k textures and then used them with Octane. That way it worked without any problem.
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