atomic mushroom
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Nice !
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
thanks
, retively quick scultp in zbrush, long render with SSS..

3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Did you use any textures for the sss effect on the outer blobs?acc24ex wrote:thanks, retively quick scultp in zbrush, long render with SSS..
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
I used a texture connected to a gradient node, and that was used for transmission I think... and slight bump, not too much, mostly it's geometry..
- and also a mix material to some emmiter with dirt node (that was also mixed with some glossy)
- I think this material would probably break the liveDb on upload, since it has three mix materials and it broke it before.. and ofcourse everything with SSS and dirt shading is very dependant on size and thickness.. I'm still not 100% sure how to achieve an effect according to a reference, but slowly getting there
- and also a mix material to some emmiter with dirt node (that was also mixed with some glossy)
- I think this material would probably break the liveDb on upload, since it has three mix materials and it broke it before.. and ofcourse everything with SSS and dirt shading is very dependant on size and thickness.. I'm still not 100% sure how to achieve an effect according to a reference, but slowly getting there
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax