Mercedes CLS 500 AMG

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infernoVFX
Licensed Customer
Posts: 92
Joined: Fri Oct 15, 2010 4:48 pm

Greetings Octaners,

Here's something I've been working on. There's still a lot to be done on this model (its my model BTW.) but i had to quickly export this "bad boy" to Octane and do some test rendering :) I'll update this thread as i progress with the project. This might be an entry for the new year competition but i'm not sure if i'll be able to finish this on time.

Some specs:
Modeling done in Maya 2011
Tires and all the textures done in Zbrush 4.0
Rendering done in Octane 2.3 v5
Res 2048x1024, pathtracing, maxdepth 16, 2048 samples
Render time: images 01,02,03 around 6 min / image_04 8 min
No postprocessing - directly out of Octane
MercRender_01.jpg
MercRender_02.jpg
MercRender_03.jpg
MercRender_04.jpg
OctaneScreen.jpg
Thank you all for watching comments are welcome.
All the best,
Voja
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
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Skeletor
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Posts: 83
Joined: Fri Aug 06, 2010 7:43 pm
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Stunning! If you look at the door though there seems to be a problem. The shading looks like the door is not streamlined if that makes sense.
Win 7 64bit, GF 460 2GB, Intel quad, 4GB memory
infernoVFX
Licensed Customer
Posts: 92
Joined: Fri Oct 15, 2010 4:48 pm

Skeletor wrote:Stunning! If you look at the door though there seems to be a problem. The shading looks like the door is not streamlined if that makes sense.

Thank you for your comment. This shader is overly reflective, almost chrome like, just used to check the surface quality. The car will look far more better than this, i've spent only 30 - 40 minutes on the render setup.

Regards,
Voja
Asus rampage III extreme, i7 950 OC 4GHz, Kingston 12GB DDR3, WD VelociRaptor 300gb, 2x WD Black 640gb, Asus ENGTX 580//
Gigabyte P67A UD7 B3, i7 2600K OC 5GHz! Mushkin Blackline 16GB DDR3, OCZ vertex3 SSD, WD black 1TB, MSI GTX 580 lightning OC 993MHz!
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Skeletor
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It's not the shader that concerns me it's the actual geometry which seems to be a little off at the doors edges
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adrencg
Licensed Customer
Posts: 236
Joined: Wed Feb 24, 2010 4:20 am

looks too aluminum. Maybe too much reflection blur.
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128GB Ram
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rman1974
Licensed Customer
Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

It doesn't look like a carpaint. That's because material has only one layer. Metallic carpaint contains at least two layers - metallic base and polish on top of it. In octane this can be done via mix of two material - one is glossy material with high roughness (metallic base), second is glossy too but with zero roughness (polish). Check two attached pictures. Mix material looks much more like carpaint than simple glossy material. In good carpaint shader you have to do some additional features - flakes for metallic layer (coz it's not uniform, it consists of tiny metal particles), some roughness and bump for polish layer (coz in real life polish isn't absolutely flat), but for medium and long shots mix material is ok. Good luck! :)
Attachments
carpaint_wrong.jpg
carpaint_right.jpg
9fly
Licensed Customer
Posts: 135
Joined: Tue Apr 06, 2010 4:13 am

@rman1974: Thank you for your explanation. I want to ask what is wrong with the sample image. Is that affection to other edges too?
Attachments
Mixmaterial question.jpg
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abstrax
OctaneRender Team
Posts: 5508
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

9fly wrote:@rman1974: Thank you for your explanation. I want to ask what is wrong with the sample image. Is that affection to other edges too?
That's a problem of the material ball geometry not of the material itself.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

9fly wrote:@rman1974: Thank you for your explanation. I want to ask what is wrong with the sample image. Is that affection to other edges too?
Thats called the terminator problem.
It´s a problem to calculate the right normals from two polygons.
http://www.refractivesoftware.com/forum ... tor#p44448

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
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mlody47
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Joined: Mon Feb 01, 2010 8:02 pm
Location: Warsaw Poland
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Just to be clear.

In real life I have a car (custom build nissan 200sx s13) with matte paint finish. So please dont tell the others that car paint is always reflective and its always 2 layers or more., becouse its not :)

this is newer version - s15 and it rox :) with matte paint which I personally love more than the standard one....

Make this SL in matte finish PLEASE!!! edit: but make it black!!! :mrgreen:
Attachments
200sx.jpg
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
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