Are Post Effects perfectly sutable for VR?
i.e. if the sun is visible in one pano-square and makes a massive glare, and in the adjacent square it is not visible, would the glare still render correctly / be continuous?
br.
mo
Post Effects
- stratified
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Hi,momade wrote:Are Post Effects perfectly sutable for VR?
i.e. if the sun is visible in one pano-square and makes a massive glare, and in the adjacent square it is not visible, would the glare still render correctly / be continuous?
br.
mo
No, post effects don't work correctly with the panoramic camera. You might get away with using bloom and glare but if it leaks over the cube edges it will look incorrect.
cheers,
Thomas
Hi. Thanks for the quick answer!
Will this be possible in future versions? These Post effects can have a wonderful and strong atmospherical impact on the Overall mood of the scene.
Will this be possible in future versions? These Post effects can have a wonderful and strong atmospherical impact on the Overall mood of the scene.
It sort of works in spherical panos. See my other posts on how you can use this as an interim workaround.
very interesting ideas. i will have a try on them. cant imagine my competition entry without bloom/glare...Goldorak wrote:It sort of works in spherical panos. See my other posts on how you can use this as an interim workaround.
One even simpler idea:
render at spherical pano, 6144x3072, in each eye, with post. Then bring the each eye back into Octane and save as cube map. Combine the two in PS and that will work - but you will render 30% more doing so.
render at spherical pano, 6144x3072, in each eye, with post. Then bring the each eye back into Octane and save as cube map. Combine the two in PS and that will work - but you will render 30% more doing so.
Save as cube map in this case would be: add a spherical cam, set it to cube map and render the spherical panos that sit on an HDR environment?Goldorak wrote:One even simpler idea:
render at spherical pano, 6144x3072, in each eye, with post. Then bring the each eye back into Octane and save as cube map. Combine the two in PS and that will work - but you will render 30% more doing so.
Other question, Maybe even other topic. But why did you guys choose cube maps rather than spherical?
- gabrielefx
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it would be nice to have 3d lens flares...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
+1gabrielefx wrote:it would be nice to have 3d lens flares...