ORBX app for gear vr

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Refracty
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Hi,
The gear vr examples from the orbx app look impressive.
Does the app support videos too?
If so, in what format do i have to render the animations?
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Goldorak
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Refracty wrote:Hi,
The gear vr examples from the orbx app look impressive.
Does the app support videos too?
If so, in what format do i have to render the animations?
We support mp4 playback of mono/stereo pano video up to 3840x1920 @ 30 hz or 2880x1440 @ 60 hz in all the stereo modes Octane exports. We will shortly put out a sample showing how you can blend video over a cube map background with the JSON tags.

With the just released version of Octane you can now render a single cube face for animation at 3072x1536 60 fps stereo, and we are working on supporting that as well in the viewer, which will give you the best possible quality for cinematic VR playback.
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Refracty
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That means I can overlay, lets say a TV screen video on top of my interior environment cube !?
Please show us whats possible with this great ORBX App. I think we all only scratching the surface...
Would also be nice to let the user define hotspots to jump from one place to the other and to define a start direction that defines where to look when entering an environment.
z_farm
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I would really like to see an example of this too. Being able to just do little loops in certain places would make an environment come to life and still hold resolution without a ton of overhead.
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360precision
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Goldorak wrote:
Refracty wrote:Hi,
The gear vr examples from the orbx app look impressive.
Does the app support videos too?
If so, in what format do i have to render the animations?
We support mp4 playback of mono/stereo pano video up to 3840x1920 @ 30 hz or 2880x1440 @ 60 hz in all the stereo modes Octane exports. We will shortly put out a sample showing how you can blend video over a cube map background with the JSON tags.

With the just released version of Octane you can now render a single cube face for animation at 3072x1536 60 fps stereo, and we are working on supporting that as well in the viewer, which will give you the best possible quality for cinematic VR playback.
Any idea when some sample scenes will be made available ?

Matt
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Refracty
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Is there a brief documentation for the JSON tags somewhere???
Now that we can render seperate cube tiles, It would be great to overlay an animation tile.
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Goldorak
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Refracty wrote:Is there a brief documentation for the JSON tags somewhere???
Now that we can render seperate cube tiles, It would be great to overlay an animation tile.
We are finalizing the lua layer which can drive much more than the simple JSON static tags do. It supports splash screens, BG audio, rollover/click hotspots, navigation, cursors, movie/text/image/audio overlays w/ triggers and more. Pretty much everything you need for end to end cinematic VR playback like what we are doing for WB. Once that is done and the app updated with this, we'll write up some docs on how it works. It is very simple to use.
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rfox
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Awesome, Goldorak! can't wait to try this out
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gabrielefx
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Hi Goldrak!

I watched your system to capture 360° environments with a motorized stitching head similar to this:

http://www.roundshot.com/xml_1/internet ... 78/f79.cfm

One year ago I asked to Seitz if it was possible to capture high definition stereo panoramas using a special rig and two cameras.

I see you capture the environment with two different oriented cameras. It's not a stereo rig.

Please explain to us if you are releasing a bundle software + hardware to sample real environments.

Thanks.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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glimpse
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I'm not an expert on this, but because those cameras are not spining around the axes where rays "colide" (between lens & sensor) You would effectivelly get a bit of a shift from different shots, that after clever algorithms applied let's You to observe space in sort of 3D =)

In order to make perfect 2d panorama You would want to avoid that shit & spin camera around vertical axes going throught before mentioned point =) guess that.. & all the clever code makes all the difference.
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