I'm having a hard time understanding Otoy's adventures and spaghetti marketing. I would like to see at least one of what has been buzzed on twitter and other channels for months. I thought it was something from the future (for the lack of any image), but now there's a contest already? Here's what I think I understood:
- OculusVR is OctaneRender running on the cloud (wasn't it X.IO, amazon cloud AMI or something like that?). But why is it called VR?
- I could use OctaneRender/VR to output .orbx files that would be seen only on a ORBX or Oculus player.
- ORBX is a panorama/video player only accessible on GearVR?
- I have no idea if that .ORBX is pre-rendered 2d image with fake paralaxe or what. I have no idea what VR panorama/videos are. How can it solve stereo and rotation of head?
- I could package .orbx without rendering, so I suppose orbx is the scene. Then I suppose it's rendered in realtime only from the cloud or what? Packaging have no options, camera to set or whatever.
I'm a big fan of Octane Render, but I'm really confused on what Otoy is trying to make happen with VR. Can I experience anything with a DK2 or is it a GearVR thing only?
ORBX on DK2
GTX 1080 8gb, GTX 970 4gb, I5 4590, Z97-E, 32gb RAM, Win 10 64bits, Octane for Maya
- martincarlson
- Posts: 319
- Joined: Mon Nov 03, 2014 10:18 am
- Location: Sweden
- Contact:
This pretty much sums up all my feelings and questions. When I look at the Otoy website and try to understand - I feel like I'm retarded.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
I am pretty confused by all of this as well and would love more step by step information / examples / tutorials...
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- dillonthomas
- Posts: 1
- Joined: Tue Apr 28, 2015 3:56 pm
Me three. I feel retarded trying to comprehend what OTOY is doing.
Additionally, I downloaded the OSX version of the OctaneVR app, and it simply won't launch. Something about not being supported on the OS (Yosemite 10.2).
Durrr.
Additionally, I downloaded the OSX version of the OctaneVR app, and it simply won't launch. Something about not being supported on the OS (Yosemite 10.2).
Durrr.
You have two options if you already own Octane (or downloaded OctaneVR which is a free 90 day version for news users )ivankio wrote:I'm having a hard time understanding Otoy's adventures and spaghetti marketing. I would like to see at least one of what has been buzzed on twitter and other channels for months. I thought it was something from the future (for the lack of any image), but now there's a contest already? Here's what I think I understood:
- OculusVR is OctaneRender running on the cloud (wasn't it X.IO, amazon cloud AMI or something like that?). But why is it called VR?
- I could use OctaneRender/VR to output .orbx files that would be seen only on a ORBX or Oculus player.
- ORBX is a panorama/video player only accessible on GearVR?
- I have no idea if that .ORBX is pre-rendered 2d image with fake paralaxe or what. I have no idea what VR panorama/videos are. How can it solve stereo and rotation of head?
- I could package .orbx without rendering, so I suppose orbx is the scene. Then I suppose it's rendered in realtime only from the cloud or what? Packaging have no options, camera to set or whatever.
I'm a big fan of Octane Render, but I'm really confused on what Otoy is trying to make happen with VR. Can I experience anything with a DK2 or is it a GearVR thing only?
1) PC
- Render a spherical panorama. View it on the DK2 using any 360 image viewer
2) GearVR
- Render a stereo cube map, turn off post effects, make sure the image is 18432x1536
- Download our app, let is download some samples
- copy your image into the ORBX folder to view
Right now we are supporting rendering images of VR images files (and animation) . ORBX media files, baked FBX and light fields are version 3 feature.
The live demo on the page is to give new users the chance to play with Octane immediately. The be clear, OctaneVR is identical to OctaneRender 2.23 just without networking, > 2GPU support, and it has a 90 day free licence.
I hope this helps clarify a few things. Please let me know if you have more questions.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I thought it was possible to integrate authoring within Octane standalone....
I want to create walkthroughs with hotspots, insert looped video into the panoramas, insert positional audio, etc.
I don't understand why we need Octane VR and don't Panotour Pro.
I want to create walkthroughs with hotspots, insert looped video into the panoramas, insert positional audio, etc.
I don't understand why we need Octane VR and don't Panotour Pro.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Will it support camera-on-a-spline type animations at any point? The idea here is a VR tour to where the camera is bound to a path and the user is able to look around the environment. From what you say it sounds like you're only able to "explore" a still image from a standing fixed point in the environment with anything other than a gearVR, is that correct?