OctaneRender™ 2.2 for LightWave™ BETA 3

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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juanjgon
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This is the third beta build of the OctaneRender™ 2.2 for LightWave™ plugin. This 2.22.3 release is available for Lightwave 10.1, 11.6 and 2015.2 Windows x32/x64 and OSX x64

This is a beta release, so please consider this more a test or development release which may not be stable enough for a production environment.

Beta release 2.22.3
http://render.otoy.com/customerdownload ... indows.zip
http://render.otoy.com/customerdownload ... .3_OSX.zip

Standalone version for the network rendering nodes 2.22.2
http://render.otoy.com/rcdownloads/Octa ... _win64.exe
http://render.otoy.com/rcdownloads/Octa ... _macos.dmg

Documentation
http://render.otoy.com/manuals/Lightwave3D/


=============================================
Quickfix release 2.22.3
=============================================

* BUGS FIXED:

- Fixed missing updates when geometry/materials change while rendering is paused
- Fixed missing update of imager when stereo settings changed in the camera node.
- Fixed missing film wipe, when an alpha channel is used and you pick a different render target node, that has the same render resolution and render pass settings.
- Fixed dirt texture
- Fixed vignette for stereo over-under output.
- Fixed rounded edges bug
- Fixed over-under stereo output mode for cube-mapped panoramas
- Layout hangs while cloning objects, sending objects from Modeler, etc. Added new code to try to fix this issue. To be tested.
- The IPR 3D navigation is broken. Fixed.


=============================================
Quickfix release 2.22.2
=============================================

* BUGS FIXED:

- New attempt to minimize the IPR flickering problem in Windows 8.1 when the Hub is enabled.
- The render failure due to the lack of enough GPU free memory or other issues no longer crash or hangs Layout, now the rendering should abort with an error message.
- In the thin lens camera the stereo output is enabled by default to the right eye. Fixed, now the stereo mode is disabled by default.
- IPR crash in the x32 builds. Fixed.
- IES and texture file paths problem in OSX with external drives. Fixed.


=============================================
RELEASE 2.22.1
=============================================

* NEW FEATURES:

- Scane statistics and memory report in the log file.
- The log enable and file options are now saved in the preferences file.
- The gradient2 node now has 36 inputs
- The F9/F10 loading time of scenes with a lot of instances and motion blur is now about 25% faster.
- The LightWave 2015 build has been updated to the 2015.2 release
- New option in the render target root node options panel to update only the materials of the objects that are enabled to have materials updates in the Octane object properties plugin. This feature allows faster updating times in scenes with only few objects with animated materials or image sequences.
- "Visibility Only" feature in the render layers. Using this option means that everything on the non-active layers is ignored. That should speed things up a bit. A limitation is that you cannot capture shadows and reflections in their respective layers.
- New option in the render target root node to overlay the render statistics in the final rendered image. Added a warning message in the preview window if this option is enabled.
- Added option "pixel aspect ratio" to the thin-lens camera node, which allows you to render to a non-square pixel format (like NTSC or PAL).
- Added option "aperture aspect ratio" to the thin-lens camera node, which allows you to stretch/squash the DOF disc.
- Added pin "keep upright" to the panoramic camera node. If enabled, the up-vector is kept at (0, 1, 0).
- Vignette is disabled if a panoramic camera is used.
- Added option "pano blackout latitude" to the panoramic camera node, which defines the minimum latitude (in spherical camera coordinates) at which the rendering is "blacked out", when stereo rendering is enabled. This is to avoid eye strain, when people try to look up or down at the poles.
- Reducing the reflectivity of a specular material will increase its transmissivit
- If the motion vector pass is enabled, no motion blur is rendered (including the info passes).
- Opacity of the non-active render layers is applied to info render passes the same way as with the beauty passes
- Refactored internal image loading/saving and HDR images are converted for rendering only once.
- The main beauty pass is always stored with the channel names "R", "G", "B" and "A" even if saved as multi-layer EXR files to allow applications that don't support multi-layer EXRs to at least load the beauty pass correctly.
- Added over-under stereo mode.
- Don't use the stereo mode anymore to disable stereo in the thin-lens camera, but the stereo output setting. This makes the stereo settings of the panoramic and thin-lens cameras consistent. The old scenes should be converted by the plugin without problems.
- Improved Fresnel reflection for specular and glossy materials. Until now the code assumed that the light was always polarized perpendicular to the reflection plane, which is usually not true. As a consequence, the Fresnel reflections were too strong at medium viewing angles.
- New option "Start After Beauty" in the info passes. Disabled by default.


* LWSN NODES:
- New options in the node configuration file to enable the out-of-core rendering feature in the LWSN render nodes.
The new configuration file format is:

UserID
UserPassword
Out-of-core enabled (0 or 1)
Out-of-core RAM usage limit [GB]
Out-of-core GPU head room [MB]
GPU0 enabled (0 or 1, optional)
GPU1 enabled (0 or 1, optional)
GPU2 enabled (0 or 1, optional)
GPU3 enabled (0 or 1, optional)
...

For example, this is the config file to enable the out-of-core with 8 GB of RAM available and a GPU head room of 300 MB:

82310293842
ieurqwpeoiuhjruyer
1
8
300


* BUGS FIXED:
- The LightPassID parameter doesn't work in the emission nodes. Fixed.
- "InfoChannel Start Samples" and "Environment Max Samples" are deprecated parameters in the render passes node, but not removed from the plugin. Fixed.
- The out-of-core textures feature is always enabled. Fixed.
- Fixed flipped UV map when subdivision surfaces are used.
- Fixed material preview.
- Corrupted UV maps if only few materials in a object have the UVMAP node. Render of black triangles on some objects in the IPR. Fixed.
- IPR should begin rendering faster now after resize the window.
- OSX hangs in the IPR window while reloading the scene. Fixed.
- Multilayer EXR compression formats don't work at all. Fixed.
- IPR problems in OSX if the window is larger than the screen resolution. Fixed.
- Crash if the scene has surfaces with non standard 7 bits ASCII characters. Added support for surface names with extended (8bits ISO-8859-1) ASCII characters.
- The new Octane lights are not added in the IPR without reload the scene. Fixed.
- Problem after disconnecting the Texture Image node from the Texture input of the Daylight Environment: the texture still renders and you need to reload the scene. Fixed.
- The IPR doesn't refresh after change the "Texture from file" image file in the texture node. Fixed.
- The IPR doesn't save the selected pass as PNG or EXR files, only as JPG. Fixed.
- IPR flickering in Windows 8.1. New OpenGL refresh code to fix the problem.
- Render frames by range only supports up to 10.000 frames. Updated to support up to 50.000
- The plugin doesn't disable the LW OpenGL Frame Buffer Object option in the 2015 build. It has been tested without problems so far.
- Minor glitch in the IPR after shift-click is used. Fixed.
- Only those changes in the render passes node that require a restart will restart rendering.
- Fixed crash in geometry compilation if the geometry contains invalid vertices (with NaNs).
- Fixed random colour texture node when used in an emitter.
- Fixed transmission render pass to include the direct light contribution, too.
- Fixed refraction/SS render passes when "fake shadows" is enabled.
- Fixed rendering of layer ID info pass when render layers are disabled.
- Fixed box projection if bump/normal mapping is used (see viewtopic.php?p=226106#p226106).
- Fixed vignette when stereo side-by-side is used.
- Fixed a 1 pixel offset between the 6 cube faces of the cube map projection of the panoramic camera.
- Fixed incorrect separation of the cube faces in the cube map projection that happened in some corner cases.
- Fixed camera reset command for panoramic camera nodes.
- Fixed missing update when a texture environment with importance sampling is disconnected and re-connected.
- Fixed missing callback when maximum samples of the last info pass has been reached. This should fix the rendering stops while working with render passes.
- Fixed incorrect callback, when changes are made while paused that would restart the render (and therefor are deferred).
- Fixed geometry export issues with slashes in item/material/object layer names. The slashes are replaced by "_", because Alembic uses slashes to reference elements in its data tree.



-Juanjo
Last edited by juanjgon on Wed Apr 29, 2015 4:43 pm, edited 3 times in total.
vipvip
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impressive list :) !many thanks !
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chris_solo
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Thank you! :)


Chris
atnreg
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WOW! Once again, VERY impressive list of new features and fixes, thank you very much! :mrgreen:

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3dworks
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great! and an extra thank you for caring about the OSX fixes!
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
gordonrobb
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Awe, I'm out tonight so won't get to play with it :(
Windows 8 Pro | i7 3770 OC | 32 GB Ram | Single Titan (plus Black Edition on Order) | Octane Lightwave |
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BorisGoreta
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In version 2.21.6 (Mar 18 2015) HDR Raster option crashes network node GPUs, but only network nodes. Inbox GPUs render normally. If HDR Raster chech is off then network nodes render normally too.
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juanjgon
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BorisGoreta wrote:In version 2.21.6 (Mar 18 2015) HDR Raster option crashes network node GPUs, but only network nodes. Inbox GPUs render normally. If HDR Raster chech is off then network nodes render normally too.
Have you tested this problem with the new 2.22.1 build?

-Juanjo
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BorisGoreta
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Just now and it doesn't crash the network nodes. That is good !
geo_n
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Joined: Tue Feb 02, 2010 5:47 am

Thanks for the update.

Getting instant crash when opening ipr even on empty scene with lw 11.6.3 32bit
No problem with lw 2015.2 64 bit
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