I am currently using a homegroup network between two windows 7 machines. I did a test copying files from one machine to another, the speed seems to be around 12mb per second. "my router can handle speeds up to "300mbs a second" I assume because this is slow it is affecting the time it takes to update the GPUs on slave computer. This is usually not an issue for me as long as I DO NOT have UPDATE MATERIALS on. For my current project I will have TVs that will have an image sequence texture on them. The only way to render showing updating images on TVs is to have UPDATE MATERIALS selected. This causes the entire scene to update in all of the GPUS and by the time the frame has finished, the networked GPUS have not had enough time to update. "therefore I am unable to take advantage of networked GPUs" is there a different way I need to have my network setup, or is there something I can do within lightwave to make it so only the one model/texture is updated and not the entire scene?
Thanks
best network settings for octane network rendering?
Moderator: juanjgon
Nope, sorry. You need a faster network to use the Octane native network rendering to render this kind of scenes.
Other solution can be render your sequence using LWSN. The screamernet nodes will render one full frame in each system, but the problem is that you need a new plugin license for your render node (only with the standalone license you can't work with LWSN)
-Juanjo
Other solution can be render your sequence using LWSN. The screamernet nodes will render one full frame in each system, but the problem is that you need a new plugin license for your render node (only with the standalone license you can't work with LWSN)
-Juanjo