please give me reason to stay on octane because since I tried corona, I found him with huge qualities octane does not
for example
One floating workstation license (aussi works as a render node) + 3 floating rendering nodes
Paid monthly at good prize
easier to use specially to built materials, more friendly
Really fast and stable (even for a beta)
without f...k fireflies
please worry me or I will change for the forthcoming corona C4D in July
ps. i'm architect, i use octane specially for architecture rendering
Octane vs Corona
Moderators: ChrisHekman, aoktar
Thierry Tutin
Nice, France
Nice, France
For your last two points:
With the proper setup Octane too. Never had a single crash.sodapop66 wrote:Really fast and stable
Never had any problems with this since "GI clamp" was introduced.sodapop66 wrote:without f...k fireflies
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Personal choice. Good luck
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Your attitude (& the way You express Your thoughs) is a bit..over the roof, so to say..
(if You really want to get proper answer, I'd advice to tweak Your tone a bit =)
GPUs are way faster, have more computing power than any CPUs. Corona uses some approximations & Yeah for some scenes if could be faster..
The interface is another very subjective thing (I found Octane very appealing for me, but it might be different case for anyOne else).
Licensing, etc.. it's another topic. Once You choose render engine, or method..as You do with Software, the same goes for hardware - choose proper tuned multiGPU rig & You can make shots in a matter of minutes. (never had Octane hangs - maybe once or twice, but it was while using unstable version, so that doesn't count).
Octane has material library & if You know basics to make material from scratch actually isn't hard at all (so You can't blame the software if You don't know how to use it - the same goes for FF).
everyOne has their own preference, I guess, so if You're really into other package - do that..However You might find Yourself in the same situation over & over again..- rather than jumping out, I'd advice to learn ins & outs of Octane Render (the grass is always greener on the other side..)
(if You really want to get proper answer, I'd advice to tweak Your tone a bit =)
GPUs are way faster, have more computing power than any CPUs. Corona uses some approximations & Yeah for some scenes if could be faster..
The interface is another very subjective thing (I found Octane very appealing for me, but it might be different case for anyOne else).
Licensing, etc.. it's another topic. Once You choose render engine, or method..as You do with Software, the same goes for hardware - choose proper tuned multiGPU rig & You can make shots in a matter of minutes. (never had Octane hangs - maybe once or twice, but it was while using unstable version, so that doesn't count).
Octane has material library & if You know basics to make material from scratch actually isn't hard at all (so You can't blame the software if You don't know how to use it - the same goes for FF).
everyOne has their own preference, I guess, so if You're really into other package - do that..However You might find Yourself in the same situation over & over again..- rather than jumping out, I'd advice to learn ins & outs of Octane Render (the grass is always greener on the other side..)
I'm so sick of people comparing render engines and with an overall experience of both start making gradual critiques.
Every render engine is simple, if your task is simple.
Every render engine is complicated and takes time, if your task is complicated and time consuming.
There are "best" renders out there even with standard render engine: ( for proof see Andrey Voytishin's animations. They are cutting edge.)
Just cause Corona passed out a free scene file with bunch of interriors in it ( https://corona-renderer.com/forum/index ... pic=4354.0 ) it doesn't mean that this explains the dynamics of the render engine by a miniscule proportion.
This is like saying, i went to see the grand canyon, so there are no water on the surface of the Earth.
It doesn't matter what you do with the software it is not designed for specific branches of the 3d industry ( chips just have happen to fall into some generalized areas, some use maya for movies, but hey there are people doing work for tv commercials for Formula one with cinema 4d.. now who is to say c4d is for "only" motion graphics.)
And this place is not a time saver for you sir, nor it is a customer satisfaction platform.
i can go on and on about how excuses and getting lost between piles of dirty information on what render engine is the best and what is for when..
the only best is based on your performance.
see these inspiring animations done years ago without any excuses but hardworking and creativity:
Alex roman
Simon Holmedal
Necj Polovsak
EVgeny Kazantsev ( darn it he is not even using a 3d software but still better renders than mine.)
peace.
Every render engine is simple, if your task is simple.
Every render engine is complicated and takes time, if your task is complicated and time consuming.
There are "best" renders out there even with standard render engine: ( for proof see Andrey Voytishin's animations. They are cutting edge.)
Just cause Corona passed out a free scene file with bunch of interriors in it ( https://corona-renderer.com/forum/index ... pic=4354.0 ) it doesn't mean that this explains the dynamics of the render engine by a miniscule proportion.
This is like saying, i went to see the grand canyon, so there are no water on the surface of the Earth.
It doesn't matter what you do with the software it is not designed for specific branches of the 3d industry ( chips just have happen to fall into some generalized areas, some use maya for movies, but hey there are people doing work for tv commercials for Formula one with cinema 4d.. now who is to say c4d is for "only" motion graphics.)
And this place is not a time saver for you sir, nor it is a customer satisfaction platform.
i can go on and on about how excuses and getting lost between piles of dirty information on what render engine is the best and what is for when..
the only best is based on your performance.
see these inspiring animations done years ago without any excuses but hardworking and creativity:
Alex roman
Simon Holmedal
Necj Polovsak
EVgeny Kazantsev ( darn it he is not even using a 3d software but still better renders than mine.)
peace.
I agree with the others here, but it would be sad to loose "octaning" Artists because of the reasons you mentioned but...,
by todays times its a given fact that there is "no perfect" Software that can handle "all tasks" without entering problems sooner or later.
The deeper you go into the Software, the more challenges need to be conquered.
At least you need to take care of the pros and cons of every Software and use them properly.
Octane for me has only one weak spot and that is, getting fast and noisefree rendering of interiour animations, without using DL AO.
But its a matter of time when this will be possible and to solve this, there is other tools that can be used.
With fireflys i also never had any issues.
The octane/ c4d materialsystem is layerbased, which can be a pain sometimes (if it comes to really complex and layered stuff),
but it allows you to create any material you need. Also we have cool nodebased mat editor soon
Personally i use octane/ c4d for about 60-70% of my work! - and for above mentioned interiour animations, there is still Vray,
which can be very powerfull and fast, but only if you know what you do.
And thats the keypoint, you really need to know the engines to get what you want.
Not to forget, we have a really great and helpfull community here and the Plugindevs are really working hard to fulfill all our little - and big - needs and wants.
by todays times its a given fact that there is "no perfect" Software that can handle "all tasks" without entering problems sooner or later.
The deeper you go into the Software, the more challenges need to be conquered.
At least you need to take care of the pros and cons of every Software and use them properly.
Octane for me has only one weak spot and that is, getting fast and noisefree rendering of interiour animations, without using DL AO.
But its a matter of time when this will be possible and to solve this, there is other tools that can be used.
With fireflys i also never had any issues.
The octane/ c4d materialsystem is layerbased, which can be a pain sometimes (if it comes to really complex and layered stuff),
but it allows you to create any material you need. Also we have cool nodebased mat editor soon

Personally i use octane/ c4d for about 60-70% of my work! - and for above mentioned interiour animations, there is still Vray,
which can be very powerfull and fast, but only if you know what you do.
And thats the keypoint, you really need to know the engines to get what you want.
Not to forget, we have a really great and helpfull community here and the Plugindevs are really working hard to fulfill all our little - and big - needs and wants.
my personal choice for octane is that I'm able to render animation on my computer alone without renderfarm
thank you for your reply
I just wanted to bring my experience
one week with corona, I obtain better result than 12 months with octane,
no bad attitude, just a desire to open discussion can be reacted the developers on for example the fact that we have to buy a new license + plugin for networks rendering
Now if you're happy with octane, like me i'm happy for you my friends
I just wanted to bring my experience
one week with corona, I obtain better result than 12 months with octane,
no bad attitude, just a desire to open discussion can be reacted the developers on for example the fact that we have to buy a new license + plugin for networks rendering
Now if you're happy with octane, like me i'm happy for you my friends
Thierry Tutin
Nice, France
Nice, France
believe me you would have similar (negative)thoughts for Corona too, if you had being meet with Corona for 12 months and just met the Octane for 1 week.
i have i7 990x cpu and 780+Titan gpus. Octane is very fast if i optimize the scene well. But with i7 990x Corona was too slow and noise. i made tens of tests i7 990x vs single Titan. Always Octane won.
Also I'd recommend you to keep in mind that Corona is a Max project. So you will be the stepchild for them as a C4D user. I had a small conversation with a member of their team and he didnt deny it. You will be waiting for an uptade for months while Ahmet is the fastest dev. i ever seen, even if rarely he is aggresive agaist some of questions in the forum
Just my two cents. Anyway good luck with your choice.
Cheers Hüseyin.
i have i7 990x cpu and 780+Titan gpus. Octane is very fast if i optimize the scene well. But with i7 990x Corona was too slow and noise. i made tens of tests i7 990x vs single Titan. Always Octane won.
Also I'd recommend you to keep in mind that Corona is a Max project. So you will be the stepchild for them as a C4D user. I had a small conversation with a member of their team and he didnt deny it. You will be waiting for an uptade for months while Ahmet is the fastest dev. i ever seen, even if rarely he is aggresive agaist some of questions in the forum

Just my two cents. Anyway good luck with your choice.
Cheers Hüseyin.
Last edited by sadece on Fri Feb 27, 2015 9:53 pm, edited 1 time in total.
http://www.sadece.com.tr
--------------------------------------------------------------------------
i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
--------------------------------------------------------------------------
i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
Sadece +1 that's the answer I expected
long life to octane
long life to octane
Thierry Tutin
Nice, France
Nice, France