Hi,
There is no way ro change ray visibility other than setting diffuse shader to matte? In Cycles there is a ray visibility option where you can set visibility for camera, shadow etc. This is extremely useful. I thought this was fixed in 1.55 but i can´t find a way to change ray vidibility in 2.15. Am i missing something or is there no way?
Ray visibility
Hi,igor73 wrote:There is no way ro change ray visibility other than setting diffuse shader to matte? In Cycles there is a ray visibility option where you can set visibility for camera, shadow etc. This is extremely useful. I thought this was fixed in 1.55 but i can´t find a way to change ray vidibility in 2.15. Am i missing something or is there no way?
If you set the mesh type to something other than Global, you can change the Camera, Shadow and General visibility of the object.
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