Ray visibility

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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igor73
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Posts: 84
Joined: Fri Jan 24, 2014 8:04 pm

Hi,

There is no way ro change ray visibility other than setting diffuse shader to matte? In Cycles there is a ray visibility option where you can set visibility for camera, shadow etc. This is extremely useful. I thought this was fixed in 1.55 but i can´t find a way to change ray vidibility in 2.15. Am i missing something or is there no way?
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kubicki3d
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igor73 wrote:There is no way ro change ray visibility other than setting diffuse shader to matte? In Cycles there is a ray visibility option where you can set visibility for camera, shadow etc. This is extremely useful. I thought this was fixed in 1.55 but i can´t find a way to change ray vidibility in 2.15. Am i missing something or is there no way?
Hi,
If you set the mesh type to something other than Global, you can change the Camera, Shadow and General visibility of the object.
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