Hello guys,
We noticed that since v2.0, the lights will change their intensity when your geo or light is set to "movable proxy", like 100 times dimmer.
Is this normal and is there a workaround? Because the power setting is limited to 10000 now.
Thanks for your replies.
Light intensity changing from "global" to "movable" state
Moderator: JimStar
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
This definitely used to be the case (I thought long before v2) but I've just tested a scene in v2.11.1 - 5.6 and a light set to movable proxy now renders 100x brighter than when it's global! I'm not sure if this is new or the problem is just random. However I think if you make your own lights using geometry and emission nodes on a diffuse material it maintains it's illumination between geometry types, at least it did in my test scene.
Whatever the issue it could also be related to the standalone issue below which, according to the 2.13 release notes, has been fixed.
Fixed emitter sampling of animated meshes (see viewtopic.php?p=209832#p209832).
For now if you need to overdrive a power slider (or some other values for that matter) in maya you can write your scene out as an ascii (.ma) then open it in a text editor and edit the values to whatever you need and resave the file. If you then reopen the scene it will render using the new values even though Maya won't always update the values in the Maya UI (eg. the power value on lights does seem to update but on a file texture it doesn't) and if you touch the slider or input field for these values you may reset them to their default maximum and need to reopen the scene to get the edited ones back.
A complete hack I know but a workaround none the less. Values like this really shouldn't be unnecessarily clamped when the renderer doesn't care.
T.
Whatever the issue it could also be related to the standalone issue below which, according to the 2.13 release notes, has been fixed.
Fixed emitter sampling of animated meshes (see viewtopic.php?p=209832#p209832).
For now if you need to overdrive a power slider (or some other values for that matter) in maya you can write your scene out as an ascii (.ma) then open it in a text editor and edit the values to whatever you need and resave the file. If you then reopen the scene it will render using the new values even though Maya won't always update the values in the Maya UI (eg. the power value on lights does seem to update but on a file texture it doesn't) and if you touch the slider or input field for these values you may reset them to their default maximum and need to reopen the scene to get the edited ones back.
A complete hack I know but a workaround none the less. Values like this really shouldn't be unnecessarily clamped when the renderer doesn't care.
T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
HEy TBFX,
thanks for the answer.
As for us unfortunately it is 100x dimer. But we found a workaround playing with the emission texture.
Your second option is quite a hack and we thought of that, but the scenes here are very large, and it would blast away all the octane advantages.
I agree that this kind of slider shouldn't be clamped, as for the colorcorrect node...
THanks again
thanks for the answer.
As for us unfortunately it is 100x dimer. But we found a workaround playing with the emission texture.
Your second option is quite a hack and we thought of that, but the scenes here are very large, and it would blast away all the octane advantages.
I agree that this kind of slider shouldn't be clamped, as for the colorcorrect node...
THanks again
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums