Animation and processing geometry.

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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mbetke
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Joined: Fri Jun 04, 2010 9:12 am
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I have an, I guess often asked, question about the processing of geometry between frames.
Mostly it took a long time beween each frame. Now I have a large project ahead and need to calculate a bit about render-times.

Lets say I have a large amount of swaying grass/trees, walking people and driving cars which change position during each frame.

I lost a bit of overview of all the checkboxes and what I need to "tick" to reduce the processing time between each frame when rendering a production video.
Sometimes I use moveable proxies. But thats all because I don't render a lot of animations.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

mbetke wrote:I have an, I guess often asked, question about the processing of geometry between frames.
Mostly it took a long time beween each frame. Now I have a large project ahead and need to calculate a bit about render-times.

Lets say I have a large amount of swaying grass/trees, walking people and driving cars which change position during each frame.

I lost a bit of overview of all the checkboxes and what I need to "tick" to reduce the processing time between each frame when rendering a production video.
Sometimes I use moveable proxies. But thats all because I don't render a lot of animations.
I would recommend to set movable proxy option to every moving object.
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