I try to make a candle but the first problem is how I get the candle body to look realistic with SSS.
I have tried to play with Scatter node settings but couldn't get anything reasonable and settings don't seem to affect

I have checked the dragon SSS demo scene and it of course works but even if I take the dragon object (or copy the surface) to another scene, it changes color (from yellowish to blueish) and if I remove the invert texture nodes the color is closer to the original dragon scene color but again if I try to adjust the colors, I get very little or no change :O
Also the scale and phase settings seem have no effect, I have tried values from 1mm-100m and phase 0.0-1.0.
Manual says: "A specular material is the easiest: by default it is set up properly. Transmission must be nonzero; for the best effect reflection and transmission should be set to 1.0.
On diffuse materials subsurface scattering only works after they are set up with diffuse transmission.
The reflection value needs to be set to a sufficiently low value, as only the part of the spectrum that is not reflected can enter the inside of the object.".
That is confusing as it talks about specular first and says reflection is best as 1, then starts to talk about diffuse use and there it says that reflection(!!) must be low...there is no reflection in diffuse material! Even if it still refers to specular, it is exactly the opposite from one sentence back

But in dragon scene there is nothing connected to Scatter node's Emission pin so obviously that is not needed to get SSS

So, could someone (like Juanjo


And has someone got any reasonable results with SSS other than the dragon demo scene? If so, what I am doing wrong?
Please help, I'm totally lost!

Antti