[vimeo]http://www.vimeo.com/16657595[/vimeo]
My first character animation octane render test:http://www.vimeo.com/16657595
It was done in 2008,Animation by an animator in the studio and I do the rest of the work, and we use Blender 2.4 at that time.
Now I load this file in blender 2.55beta and render in octane.
For using octane to render an animation,I made some changes to the export script for Blender 2.5x:
1.take the relink .obj option out in the animation export,because once I finish the materials setting in octane this option will overwrite the setting again.
2.skip the frames that alredy exist,because the big problem I met is unstable internet connection stop the render process,you know it stop at the dialog asking for activate again.this can save some work.
3.change the 'Focal Depth' export option value type from integer to float,because I use cm as unit and this character is about 10 cm high and I use FOV about 45,so focal became an problem, I need to animate the Focal Depth value since the camera move away from the character.You still can see some out of focal effect around the character.the ground is not so far so I can not find a good aperture value for this.I try to driver Focal Depth value by camera,but I failed.
You see:we try hard to get DOV before,now we need to avoid it like real image shoting when it became too much.
Animation:Blender 2.55beta
Renderer:Octane pre-Beta2.3v5
GPU:GTX260
Engine:Pathtracing / Daylight / Maxdepth 8 / 512 Samples
Faces:12570
Resolution:640x360
Frames:471
Avg. render time per frame:42sec
With 12570 faces,the export time is 1.5 sec,fast.
It suppose to be done in few hours,but actually it take me 2 days to finish,the os crash 2 times (maybe my amd system , I didn't find out the reason yet ), octane crash 1 time ,activation problem ... a lot ...
I like this workflow now,and it will be improve I believe.
I think some improvement at current development stage can be:
1.get the sun setup from the .ocs file.
2.get some basic .mtl parameter like diffuse ,specular ... from .ocs file.
Thanks Octane team,keep on good works!
Blender Character Animation First Try
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.