Mixing Panel

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
solidworkattack
Licensed Customer
Posts: 18
Joined: Sun Oct 05, 2014 8:37 am

Started with Octane a few weeks ago and finally found some time to get used to the shadersystem.
Mixing console modeling by me, Directlighting, GTX 780 ~ 3 min/frame
Attachments
final0002.png
Cinema R16 | Win 8.1 Pro | 2x Geforce GTX780 6GB | i7-4960X Extreme Edition | 16GB
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Just a few weeks??? Man, am I slow!

:)

Very nice work. I'm still getting the hang of it. Can you help by showing how you applied the graphics/type on top of the metal? I've been looking for an example /visual of this with nodes.

Thanks.
solidworkattack
Licensed Customer
Posts: 18
Joined: Sun Oct 05, 2014 8:37 am

VISUAL360 wrote:Just a few weeks??? Man, am I slow!

:)

Very nice work. I'm still getting the hang of it. Can you help by showing how you applied the graphics/type on top of the metal? I've been looking for an example /visual of this with nodes.

Thanks.

Thanks man :)

I'm using the C4D version of Octane so I'm not working with nodes in that way - I can screenshot the node-tree anyways if that helps. The workflow is pretty easy, I did the modeling of it and then unwrapped the top element. I then applied the graphics in Photoshop and applied the texture in the Diffuse and the Bump channel of the shader. To finish it I made a second shader with a stretched noise effect in the Bump channel to create this "brushed" metal look and combined both in a mix material.

Hope that helps :)
Cinema R16 | Win 8.1 Pro | 2x Geforce GTX780 6GB | i7-4960X Extreme Edition | 16GB
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

very good work for a starter, keep going
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
VISUAL360
Licensed Customer
Posts: 157
Joined: Fri Jan 03, 2014 8:22 pm
Location: Ontario, Canada
Contact:

Thanks for the tip. I'll give that a try. Appreciate that.
Post Reply

Return to “M is for Metaverse Gallery”