Problems Rendering high resolutions

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
volkmar
Licensed Customer
Posts: 22
Joined: Sat Jul 13, 2013 2:27 pm

Hi

I am trying to render some simple stuff on my mac osx with gtx 680 (2GB). in live viewer everything easy. but when i go to final render i cant get renderings with more than 3200 pixels. otherwise i get an error.
its only a couple of mapped cubes. there is more in the scene but switched off.

i know memory is not too high, but can this really be an issue?

best regards
volkmar
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

if You use Your card to power up the screen, that uses some vRam, - don't know how on MacOS, but in windows that about 300mb for 1080 screen. Then You have other pas possibly using some of that memory. Octane needs to fit models, textures, etc. & image buffer (or however it is called =) basically bigger resolution, more of vRam You need to be able to render. For the reference when I render something like 8K square Octane eats 2GB just for that (scene textures & other expenses excluded =) so..I think it's time to look for better card mate =) 4Gb seams reasonable price, You can get older Kepler or brand new Maxwell (but keep in mind these at least at the moment don't perform the best =) discontinued 6GB 780 was a bargain, try to look for some, otherwise You're left with almost twice as costly TitanBlacks =) hope that explains things a bit =)
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

addional note, I think that macos consumes lot of vram. don't you check free vram in live viewer? what's the free ram here?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
volkmar
Licensed Customer
Posts: 22
Joined: Sat Jul 13, 2013 2:27 pm

aoktar wrote:addional note, I think that macos consumes lot of vram. don't you check free vram in live viewer? what's the free ram here?

hi aoktar

yes i could check that. i noticed that all open programs consume quite a lot of vram. especially photoshop.
after closing all this i had about 1.2 gb vram free. i could render a full screen live preview (2500 x something) with about 250 mb free. but rendering for a final image is only possible up to 3200. so it seems the resolution adds up quite severely to vram.

so maybe i try to downsize the geometry a bit more. maybe that helps.

cheers
volkmar
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

You should think to decrease texture sizes rather than geometry. Textures consumes much more memory else geometry.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

The best solution would be not to optimise model/textures (as that might be visible in the end), but simply to render the image with lens shift & combine the final result from 2 or 4 shots. Speed wise it will take the ~ the same amount of time, but rendering lower res images (portion of final) will use less of vRam. This way You can get away from limitation of vRam, but still keep relatively high mesh count or detailed textures (remember that on bigger picture more details are going to be visible too).
User avatar
atome451
Licensed Customer
Posts: 285
Joined: Mon Feb 22, 2010 8:04 pm
Location: Brussels - Belgium
Contact:

I suggest the same solution as Glimpse but with the script xpresso 'tiled camera' provided with Cinema 4D in mediatheque.
Don't forget to set vignetting to zero with these techniques. ;)
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
volkmar
Licensed Customer
Posts: 22
Joined: Sat Jul 13, 2013 2:27 pm

atome451 wrote:I suggest the same solution as Glimpse but with the script xpresso 'tiled camera' provided with Cinema 4D in mediatheque.
Don't forget to set vignetting to zero with these techniques. ;)
thanks that does the trick!
finally i have a workaround for this problem until i get my workstation.

cheers
volkmar
Post Reply

Return to “Maxon Cinema 4D”