3DS Skip "Processing Geometry" in animation?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Tufve
Licensed Customer
Posts: 19
Joined: Thu Aug 01, 2013 9:07 am

Hi all!
New to Max and maybe this is a stupid and "off topic" question?
Is there a way to skip "Processing Geometry" in animation when rendering?
When we use the Octane Viewport and render realtime we have the same geometry in all camera views.
When I render a static scene (like a turntable of a house) my geometrics dont change, so why calculate it every time?
I have googled and checked manual of 3DS max without any success.
:roll:
Anyone?

Have a great day! 8-)
And thanks to all members helping in forums and Karba, the Otoy team for a great work!!

/Per
Regards Tufve

2012 Spec |Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

uncheck "update animated geometry" in render setup -kernel

//Daniel
Tufve
Licensed Customer
Posts: 19
Joined: Thu Aug 01, 2013 9:07 am

WOW! That was easy!
Great, I met my deadline!

Thank you Daniel!! Account number for your provisional payout? ;)
Regards Tufve

2012 Spec |Win7|3DS|OCTANE 3DS Plugin|Architecture wannabe|REVIT|GTX690|GTX660|RAM12GB
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

Glad to help
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