I am the proud new owner of Octane Standalone and the Lightwave Plugin. I am still navigating through using the lightwave plugin. I am utilizing the aspects of GPU rendering in my Thesis work for my MFA and i started this topic to assist newbie navigation through the plugin.
My first question is why does my lightwave crash after I forced Octane to render in a fixed time vs max samples per frame?
How does someone utilize the lightwave material slot in the node editor for surfacing?
Thanks for any help.
Lightwave Plugin Help
Moderator: juanjgon
Hi,
I have not seen crashes before with the render by time option. Always crash with any scene?
What lw version are you using?
About the lw material inputs, they are used to render a octane scene with the lw native renderer. Octane cant render the lw material nodes.
-Juanjo
I have not seen crashes before with the render by time option. Always crash with any scene?
What lw version are you using?
About the lw material inputs, they are used to render a octane scene with the lw native renderer. Octane cant render the lw material nodes.
-Juanjo
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
http://www.genesisvisual.com/LWOctane_d ... ction.html
I found the LW docs after Juanjo told us where to look; they are kind of buried in the announcement page.
Having a look at that doc will get you a long way.
Robert
I found the LW docs after Juanjo told us where to look; they are kind of buried in the announcement page.
Having a look at that doc will get you a long way.
Robert
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
Thanks for the reply, upon further experimentation I found that the crash message for lightwave appears after a fixed time frame render, but if I wait a couple moments it goes away. It may just be lightwave lagging a little bit. As for the other issue I will check the documentation link.
Thanks,
Thanks,
Quadro K2000 2gb, quadro k600 1gb, quadro 600 1gb
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
Juanjo did answer you.
I didn't get it the first time, either.
It no workie; it's a a pass-through for the LW material to be used when you are rendering within LW. For example, suppose you want a look for one object from vpr, for example, combined with a render from Octane. Using the LW material hookup, you can create one look with the LW materials, another with the Octane materials, and have them render in their respective renderers.
CPUvsGPU code here...
Handy for letting you know what it's going to approximately look like instead of a luminous white blotch, especially.

It no workie; it's a a pass-through for the LW material to be used when you are rendering within LW. For example, suppose you want a look for one object from vpr, for example, combined with a render from Octane. Using the LW material hookup, you can create one look with the LW materials, another with the Octane materials, and have them render in their respective renderers.
CPUvsGPU code here...
Handy for letting you know what it's going to approximately look like instead of a luminous white blotch, especially.
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display
I want to add a custom color (or perhaps a random one) in all Octane nodes to allow see the Octane scene in the LW VPR window without link any LW material. You can use this flat colors LW VPR preview for example to select a material using the VPR material picker (at least until Octane has it's own material picker).UnCommonGrafx wrote:Juanjo did answer you.I didn't get it the first time, either.
It no workie; it's a a pass-through for the LW material to be used when you are rendering within LW. For example, suppose you want a look for one object from vpr, for example, combined with a render from Octane. Using the LW material hookup, you can create one look with the LW materials, another with the Octane materials, and have them render in their respective renderers.
CPUvsGPU code here...
Handy for letting you know what it's going to approximately look like instead of a luminous white blotch, especially.
-Juanjo
- UnCommonGrafx
- Posts: 199
- Joined: Wed Mar 13, 2013 9:14 pm
LW deformations do work.
Bones, the deformation tab, etc., all good to go.
Or did I miss it?
Bones, the deformation tab, etc., all good to go.
Or did I miss it?
i7-4770K, 32gb ram, windows 8.1, GTX Titan and gt 620 for display