BUG with Octane and Forest Pro 4.01

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nildoe
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Posts: 464
Joined: Wed Sep 14, 2011 9:03 am
Location: Maputo-Mozambique
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Hello, I have asked this in another thread..but i know if it was read

there is something wrong with the interaction of both plugs...

but I'm not sure if its a forest bug or octane bug...although the forest guys asked me to ask here.

if i choose "movable proxy" for forest in octane properties and using the std plane object of forest..whenever i change the density of the planes..all is well, i mean, both max viewport and octane update with no issues...but as soon as i change the std object to a 3d one from the library,the object disappear in max viewport, i have to press "update render geometry" on the octane window, for them to show up in octane..and do a slight pan in max viewport for them to appear in the max viewport...as soon as mess with the density parameter to reduce or increase objects in max viewport..they disappear again, i have to re-press "update render geometry" on octane again for the objects to update in octane and max again..

Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!

MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
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