original size 2000 x 1500 px, dpi 72, resized to 1600 x 1200 px, dpi 72, maxdepth 8, maxsamples 6000, time 1 hour 28 minutes, kernel type pathtracing, stand alone version 1.0 RC3
regards
Another Kitchen
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Hi merid,
harder "project" this time (lots of objects). I think that the illumination is ok but the most part of the objects in the scene lacks of details, moreover there is no one texture in the scene (except for the one of the back ground)....this makes your work an uphill road.
I think that the only things that works for the moment are the refrigerator and the "composition" table+chairs+objects on the table.
Cheers, Paolo
harder "project" this time (lots of objects). I think that the illumination is ok but the most part of the objects in the scene lacks of details, moreover there is no one texture in the scene (except for the one of the back ground)....this makes your work an uphill road.
I think that the only things that works for the moment are the refrigerator and the "composition" table+chairs+objects on the table.
Cheers, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
I have to agree with paoloverona. You have a good scene setup for a lot of optimizations need to be done to make an better render. Your kitchen cabinets,tables and chairs could with a wood texture on them. Also give your objects rounded corners and this will add the extra realism. Take a look at photos of kitchens which you should use as source of reference and keep a close eye to the edges. For that remaining noise, maybe try with PMC kernel and see if it's better result for same time. Or for faster result why not try the diffuse GI mode and set to 8 bounces and have a good number of specular/glossy depth for the glass materials.
MaTtY631990 thank you for your comments, but i can't understand pmc, i can't use it, the values for me is a big problem, i don't know how use it
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
basically pmc you use to do caustics and lots of complex lighting more efficiently. It may work or may not, but you can have a play with.
you have two parameters you only really need to tweak on pmc kernel. The exploration strength determines how long it progressively use its current paths, which is similar to how pathtracing renders, before it finds a new path. So really high will create a splotchy image. Use should only need to set for really complex scenes with lots of lights and caustics. direct light importance specifies which areas to sample more(direct lit or indirect lit) so for example if you set this 1 it will sample to sunlight on the kitchen floor the most. If you set to 0 it will do the most difficult area which light is try to reach. Best to try with default settings first and then refine based on this information if necessary.
you have two parameters you only really need to tweak on pmc kernel. The exploration strength determines how long it progressively use its current paths, which is similar to how pathtracing renders, before it finds a new path. So really high will create a splotchy image. Use should only need to set for really complex scenes with lots of lights and caustics. direct light importance specifies which areas to sample more(direct lit or indirect lit) so for example if you set this 1 it will sample to sunlight on the kitchen floor the most. If you set to 0 it will do the most difficult area which light is try to reach. Best to try with default settings first and then refine based on this information if necessary.