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ruhi
Licensed Customer
Posts: 29
Joined: Tue Feb 14, 2012 8:58 pm

this is finished 3D stereoscopic architectural animation done with Octane.. if you interested you can download file..

https://dl.dropbox.com/u/65428455/makrom.rar
puniska3030
Licensed Customer
Posts: 31
Joined: Wed Jul 04, 2012 9:01 pm

how did you achieved the 3d, did you use 2 different cameras of you use 3d stereo option in octane? could you provide a quick tutorial of how to achieved this.
win7 64bits/ i7-3930k /32GB/ 3x GTX580 3GB/octane max 3.00d
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

puniska3030 wrote:how did you achieved the 3d, did you use 2 different cameras of you use 3d stereo option in octane? could you provide a quick tutorial of how to achieved this.
stereoscopic rig
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
ruhi
Licensed Customer
Posts: 29
Joined: Tue Feb 14, 2012 8:58 pm

actually stereoscopic rig doesn't work. i didn't manage but if use maya's stereo camera, octane renders don't match with them. So i create stereo rig, then im create 2 more cameras for left/right images. And connected them with simple mel scripts to stereo rig's cameras. (also other options like focus distance, focal lenght etc.)

then of course render seperately.. this is old video actually, there is no plug_in when made it. so im used old-school octane exporter script.. (in my opinion maya's offical plug-in needs little more attention for production purposes. im still using old-school ways)
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