hi again, think im in the right forum.
i was wondering if there is a way in octane to have colour bleeding, some examples below:
http://cs.swan.ac.uk/~csbenjamin/stuff/kitchen.png
http://www.geomerics.com/images/enlight ... 05_web.jpg
http://img72.imageshack.us/img72/6352/0 ... 500ir6.jpg
http://www.cg-files.com/cgpicture/Pixel ... ding-4.jpg
http://www.pixelstudio.nl/wp-content/up ... ing-01.jpg
Tia
Colour Bleeding
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
visit my website at http://www.ionee.org
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
ok, here is my test scene, im not all sure what you mean by global illumination but iv turned up the power of the enviroment:
what should i do now?visit my website at http://www.ionee.org
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
ok, did that, all looks very dark. turn'd up all the power settings and there is a tiny bit of bleeding but nothing like the images
visit my website at http://www.ionee.org
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
Now it looks realistic. Try to work with camera options. This is theory about Colour Bleeding:
http://gurneyjourney.blogspot.com/2010/ ... eding.html
And my explanation:

http://gurneyjourney.blogspot.com/2010/ ... eding.html
And my explanation:

Hi,
as pointed out above, the default directlighting kernel is diret lighting only.
it's fast and it was made to have a comfortable/smooth render kernel for interactive scene editing.
it does'nt do GI or color bleeding (which is bascally GI (eg global illumination, actually part of it, called diffuse-diffuse reflection))
use the path tracing kernel to switch to unbiased rendering mode for finals.
this will give you correct behaviour. (eg based upon propper light transport).
if colour bleeding is not apparent with the pathtracing kernel either, you should tweak your sene, as there would'nt be any noticeabe colour beeding in real life. afaik, loook at the objects around you in your room, do you see a lot of colourbleeding ?!
Radiance
as pointed out above, the default directlighting kernel is diret lighting only.
it's fast and it was made to have a comfortable/smooth render kernel for interactive scene editing.
it does'nt do GI or color bleeding (which is bascally GI (eg global illumination, actually part of it, called diffuse-diffuse reflection))
use the path tracing kernel to switch to unbiased rendering mode for finals.
this will give you correct behaviour. (eg based upon propper light transport).
if colour bleeding is not apparent with the pathtracing kernel either, you should tweak your sene, as there would'nt be any noticeabe colour beeding in real life. afaik, loook at the objects around you in your room, do you see a lot of colourbleeding ?!

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
thanks for the illustration, it really helped me understand how octane renders colour bleeding.
here is what i have now: is there any variable that controls the colour bleeding?
@Radiance, id do actually, the sun is shining down on the red wall behind me and i can see the colour on diffuse objects around it.
here is what i have now: is there any variable that controls the colour bleeding?
@Radiance, id do actually, the sun is shining down on the red wall behind me and i can see the colour on diffuse objects around it.
visit my website at http://www.ionee.org
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
there are no variables to change this, as octane is a physically based renderer, it will compute paths and indirect light in a constistent/correct manner to nature (and all other unbiased/physically based engines)ionee wrote:thanks for the illustration, it really helped me understand how octane renders colour bleeding.
here is what i have now: is there any variable that controls the colour bleeding?
@Radiance, id do actually, the sun is shining down on the red wall behind me and i can see the colour on diffuse objects around it.
you can offcourse change the materials reflection, but then you'll alter the materials colour altogether.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
ok, thanks for all your help 
here is my finished testy product: so, to those who want to know how to do it, here are the best settings:
• Use the Path-tracing render engine in octane
• Use STRONG lights in octane, ie. strong power setting for the environment then follow steps below
• Use a low Gamma setting to increase colour and contrast
• Mess around with the exposure to get a good looking image
• Tag of Vignette
Thanks again, ionee

here is my finished testy product: so, to those who want to know how to do it, here are the best settings:
• Use the Path-tracing render engine in octane
• Use STRONG lights in octane, ie. strong power setting for the environment then follow steps below
• Use a low Gamma setting to increase colour and contrast
• Mess around with the exposure to get a good looking image
• Tag of Vignette
Thanks again, ionee

visit my website at http://www.ionee.org
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]
Win7 | Pentium(R) Dual-Core Cpu
E5200@ 3.0GHz | Nvidia GTX480 | :]