handful of renders since getting into octane

Display your final art here...
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clintond
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Posts: 20
Joined: Mon Aug 13, 2012 8:03 am

I've been playing with Octane for a couple of months now and thought I would post a few renders I've created with it.

Like almost everyone here, I'm completely smitten with Octane; although I only use it for fun, so it's limitations aren't a serious issue for me.

Anyway, hope you enjoy looking at the pics, cause I've certainly had fun creating them :)

--

Specs and all that:
GTX670
Some images direct lighting, some path traced.
Samples vary between 16k and 32k.
Render times, sorry I don't know cause I set off a render and go to bed. Although somewhere between 4h and 20h is about right.
ALL images have been post manipulated. I use Nuke and do colour corrects, blurs, glows etc. All aimed at enhancing the raw render, but still only possible because of the initial quality coming from Octane.
Attachments
uploaded_glass_v02_01_cd.JPG
uploaded_skull_v04_01_cd.JPG
uploaded_lego_day_v02_08_cd.JPG
uploaded_lego_night_v02_08_cd.JPG
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PolderAnimation
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Very nice dude.
I very like the first one. Are there randome pictures? or are they for a higher purpose?
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clintond
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Joined: Mon Aug 13, 2012 8:03 am

Thanks man. The only purpose is for me to have some fun with CG. So yeah, they are random :)
paoloverona
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Joined: Thu Mar 29, 2012 8:40 pm

raelly nice images clintond!

lot "artistic" the first one, i really like the second too but the smog (i think that it should be smog) looks bad, how did you created it?
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
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steveps3
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Location: England

I was curious about the "smog" as we are now calling it. Any special technique used for this?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
clintond
Licensed Customer
Posts: 20
Joined: Mon Aug 13, 2012 8:03 am

Hi. The 'smog' is supposed to be more like a clump of dust/fluff, but smog sounds cool too!

It was created as a test for the instancer, which was brand new at the time. So it's nothing more than an instanced object with semi opacity. The object itself is a small cluster of rectangles. I think in that particular render I used around 100k points.

Octane really struggled with this setup though. When fully opaque all was good. With varied opacity it ground to a halt.

Lots of fun though :)
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evo
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Joined: Sun Apr 25, 2010 1:23 am

Awesome job! very nice deteail with the "flying dust"!! i love it, and i was going to experiment it too.
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jmfowler
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looks great - I love the glass image!
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gueoct
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Joined: Mon Jul 11, 2011 3:10 pm

Beautiful! especially the first one!
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brobo
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I love these renders. So creative.
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Cinema 4d R14 + Octane 1.10
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