photo balancing

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

After viewing the great job done from Elvissuperstar007 in the topic "air"
I decided to test some HDRI illuminations with an easy outdoor scene; just a motorcycle from evermotion and a road texture from cgtexture.
The materials of the motorcycle are as they come out from the conversion except the glass of the headlight, that is a glossy shader with a faloff texture in the opacity slot.

I'm pretty happy from the result (lot lot far from elvis's job :lol: ), but now i have a question.

The "wider" shoot is correct according to photgraphy theories? (the left part of the images is pretty empty), the close up (just a crop from the first) is certainly more space-balanced...but for me the original shoot gives more "emotion" than the close up, what is your last word?

Forgive me for the question but i'm not a photographer and i'm trying little by litte to learn something about that

Thanks in advice :D

Cheers, Paolo
Attachments
moto_tagliata.jpg
moto.jpg
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

Good job, it looks good.
I'm not a photographer myself, but what if you put the motorcycle on the left side of the image instead of the right side?
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
paoloverona
Licensed Customer
Posts: 435
Joined: Thu Mar 29, 2012 8:40 pm

you're right remon! :D the road in all his length, gives to the shoot a sort of "dynamism" or "sense"
i've made some other tests....the motorcycle could be adjusted in at least 100 different places and positions...and for me at least the 50% were good :shock:
I've attached two tests that liked me particularly.

Next time time that I'll do other scenes like this, before start putting objects in the scene in a random way, i'll "study" better the "environment" (ground and background) ;)
Attachments
moto_spostata.jpg
moto_spostata1.jpg
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Post Reply

Return to “M is for Metaverse Gallery”