How can a client get his desired interactive walk-through plus state of the art CGI renderings and movies for his marketing without making him paying two times? As most of you know todays game-engines offer a good feature set but it's a long way to CGI quality. Especially if it comes to GI and interior design.
So I took a look and thought out a way to reduce this double costs with todays tools I have at hand.
I started with the real-time version and used MentalRay for baking lightmaps. The only way to get good (static) light distribution in real-time. Since I offer a stand-alone application I just can do some levels (to keep this gaming term) with different light conditions.
I worked out some technical key elements like not making all the models to lowpoly.
Then Octane entered the game.
I converted all my standard materials with the nice Converter in 3dsmax and after 20min of fast tweaking I got a good looking realistic scene.
Now I could tweak it further, add some more stuff and so on.
All in all I was really happy with the result and a large advantage is the good rendertime for the "hybrid" setup.
Below are a few images and a YouTube link with a movie I recorded.
http://www.youtube.com/watch?v=mqF5WfnC ... rofilepage
Real-time Engine Interaction and Octane
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
i don't know how the difference between the first and the third render: the third seems to be a close-up ot the first, but the first looks like a toon render when the other looks photorealistic....can you explain?
Thanks, Paolo
Thanks, Paolo
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
The first "render" is a screengrab from the real-time version made in a game-engine with custom features I added for arch-viz (mostly reflections, AI and mocap data). You can walk/fly around and take a virtual tour in the house with free movement.
The other two are rendered static in Octane. YOu can't move in real.-time but do better visuals of course as in a game engine.
THe good thing is taht the scene is the same but with OCtane the conversion was very easy and I saved a lot of time for modifications.
The other two are rendered static in Octane. YOu can't move in real.-time but do better visuals of course as in a game engine.
THe good thing is taht the scene is the same but with OCtane the conversion was very easy and I saved a lot of time for modifications.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
yes, the conversion integrated in octane works good (with not too complicated materials), i've tryed to convert some evemotion scenes and they worked as they come out with the conversion.
...great Ocatne!
...great Ocatne!

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58