Hi radiance,
I'm use HDR for lighting, Pathtracing calculation. But produce fireflies so much .
ask you will solve this problem?
Thanks~
Nickliang
produce fireflies
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hi,
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this is what i've listed:
1- you can use the radiance method, build a hires render, and then donwscale it with photoshop algorithm smooth.
2- someone do this by changing the hdr gamma
3- try to bluring your hdr map with convolution blur ( hdrshop)
5- probably you can reduce the bump map to 0.1 or less if you using mathematical textures maps
6- waiting for the 2.3 release with mlt.
choose the one that work the best for you
---------------------------------------------
personnaly i still have a lot of issue with fireflies and smoothing, i prefer to wait a little bit the 2.3 for starting to use it.
i hope its help.
vinz.
-------------------------------------------------
this is what i've listed:
1- you can use the radiance method, build a hires render, and then donwscale it with photoshop algorithm smooth.
2- someone do this by changing the hdr gamma
3- try to bluring your hdr map with convolution blur ( hdrshop)
5- probably you can reduce the bump map to 0.1 or less if you using mathematical textures maps
6- waiting for the 2.3 release with mlt.
choose the one that work the best for you

---------------------------------------------
personnaly i still have a lot of issue with fireflies and smoothing, i prefer to wait a little bit the 2.3 for starting to use it.
i hope its help.
vinz.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
radiance wrote:there's just too much bump. bump is not displacement and if you use large amounts of it you get bumps of centimeters thick and you get flies.
lower bump power to .1 max.
Radiance
thanks, Radiance
I try again.
Win XP 32 | i7-920 | GTX470 | 3GRAM
If you still have fireflies after that, here's a tutorial on the resizing method. It's worked quite well for me so far.
http://www.refractivesoftware.com/forum ... f=21&t=878
http://www.refractivesoftware.com/forum ... f=21&t=878
Win7 Ultimate x64 | AMD Phenom II X6 1090T @ 4.08GHz | EVGA GTX 470 @ 1680MHz [260.99 WHQL] | 8GB RAM
Detailed System Specs (via EVGA Mods Rigs)
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heydabop wrote:If you still have fireflies after that, here's a tutorial on the resizing method. It's worked quite well for me so far.
http://www.refractivesoftware.com/forum ... f=21&t=878
thanks,
Looks need to big size,But this method of calculation would only slower.

Win XP 32 | i7-920 | GTX470 | 3GRAM
I agree, the resize method is a trick but not really a solution.

especially for complexes scenes or scenes that we would want originaly hires.

especially for complexes scenes or scenes that we would want originaly hires.
i7 8700k / 16Gib / GTX980Ti 6GiB / win10x64 1803 / Blender 2.78a / drivers 416.34 + Octane 4.0 Standalone / OctaneBlender
Downsampling is actually faster in most cases.
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/