Hi everyone
I've attached a crop of a project we're working on currently - this has been rendered using PT, and to 10,000 samples, but still very noisy,
particularly the glass 'baubles' on the chandeliers - it's lit with an old Dosch HDRI, not too high res, but if I swap this for a flat colour, the noise
is still pretty much there - any ideas?
The glass on the chandeliers is just using the DB clear glass, and then the glass on the entrance door to the left is just a simple glossy material, opacity 40%
And then running on a GTX 470...
Wonder if I should take the glass elements out completely and render them in something else...
Many thanks
Stevo
Noisy Render
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
When you use the HDR lighting and lots of glass is inevitable to have much noise. You miss the lights photometriche, and you have a bingo! For some remedies, try to use the pmc as the kernel, and try not to exaggerate too much with the roughness of the material ..
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
I was going to do the feature lights separately - the bulbs within the chandelier were also causing too much noise too!
They are just spherical lights anyhow...
Will try PMC, and reduce the glossiness
would be a shame to have to go back to VRay or Mental Ray..
They are just spherical lights anyhow...
Will try PMC, and reduce the glossiness
would be a shame to have to go back to VRay or Mental Ray..
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
sorted it, or compromised really - removed all glass, now it's quite happy
also, unticked that 'alphashadows' thingy - not even sure what is does, but that seems to give an extra 50% boost, performance wise
now just need to figure out how to render the glass separately.....
also, unticked that 'alphashadows' thingy - not even sure what is does, but that seems to give an extra 50% boost, performance wise
now just need to figure out how to render the glass separately.....
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
"alpha shadows" disables tracing of shadow rays through transparent materials, so a fully transparent material will still throw a shadow. If there are no transparent objects in the scene this will give a small speed boost.
Try putting a portal in the door and windows. This will make Octane render the light from the environment more efficiently. Have you tried PMC?
If you post an image to illustrate noise you should disable hotpixel_removal (set it to 1.0).
--
Roeland
Try putting a portal in the door and windows. This will make Octane render the light from the environment more efficiently. Have you tried PMC?
If you post an image to illustrate noise you should disable hotpixel_removal (set it to 1.0).
--
Roeland
Hi Roeland
point taken about hotpixel removal..
there are portals, and haven't tried PMC as yet (think I would need a faster card...!)
here's the same render with the glass removed - think I must have also mucked about with the path-tracing settings, so I added a new one, and kept the bounces low...
so I think we're in business..!
point taken about hotpixel removal..
there are portals, and haven't tried PMC as yet (think I would need a faster card...!)
here's the same render with the glass removed - think I must have also mucked about with the path-tracing settings, so I added a new one, and kept the bounces low...
so I think we're in business..!
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
and then here's work in progress with the glass done in VRay (soz!)
not entirely convincing, and need to work out how to switch them on! But getting there hopefully
(I camera mapped the Octane render back onto the geometry...)
think, with all this glass, this image is obviously a special case, so no reflection (ouch! bad pun) on Octane at all, at all
think it's the best software out there!
not entirely convincing, and need to work out how to switch them on! But getting there hopefully
(I camera mapped the Octane render back onto the geometry...)
think, with all this glass, this image is obviously a special case, so no reflection (ouch! bad pun) on Octane at all, at all
think it's the best software out there!
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called