
Fountain
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Just a fountain i sculpted earlier and use it to test octane:) Polycount is around 1,040,000 triangles. I was amazed by amount of detials in shadows and light that octane render was able to capture:)


Tnx:)
I let it reneder all the way up to 16000 samples per pixel ( i know, it's probably an overkill:) ) because of fine details started to appear in shadowed areas as time passed , but already looked quite nice at 1000 samples per pixel. 16k samples render took around 1:30h on 8800gt.
In the past i only used biased renders where occulsion details are not so pronounced and rich in colour...
I let it reneder all the way up to 16000 samples per pixel ( i know, it's probably an overkill:) ) because of fine details started to appear in shadowed areas as time passed , but already looked quite nice at 1000 samples per pixel. 16k samples render took around 1:30h on 8800gt.
In the past i only used biased renders where occulsion details are not so pronounced and rich in colour...
Some curves adjustments.


- Phr0stByte
- Posts: 141
- Joined: Tue Jan 12, 2010 12:44 pm
Tnx:)