just curious if this is ever gonna happen....
at the present speed I would say it would be 2 years away?
is the developer still working on this?
is this ever gonna happen
Moderator: juanjgon
- mdharrington
- Posts: 249
- Joined: Fri Dec 09, 2011 11:08 pm
Intel i7 980, 24gig DDR3, 2x GTX 470, 1x GTX 590
I thing this is not the priority.
I don't thing it will happen soon.
octane is a fantastic renderer, but after years of witing and hoping a good bridge to lightwave, I have decided to switch to another solution.
octane is marvelous but totaly unusable in production professionaly without a solid plugin.
this is very sad... but... no choice.
I don't thing it will happen soon.
octane is a fantastic renderer, but after years of witing and hoping a good bridge to lightwave, I have decided to switch to another solution.
octane is marvelous but totaly unusable in production professionaly without a solid plugin.
this is very sad... but... no choice.
I want to say that i'm not working with Lightwave, but..
Where is the problem to export file to .obj and use it in octanes standalone? If you tweek the scene You simply reExport and reLoad it to Octane. Where is the problem?
A lot of guys do this, even if they work with 3dmax - the plugin is not finished (you can not preview materials in editor etc.) so better to export and use in standalone anyway.
I believe everyone would be happier if they would develop the standalone FIRST and then slowly & gradually make all the conections (plugins to various platforms/software packages).
Where is the problem to export file to .obj and use it in octanes standalone? If you tweek the scene You simply reExport and reLoad it to Octane. Where is the problem?
A lot of guys do this, even if they work with 3dmax - the plugin is not finished (you can not preview materials in editor etc.) so better to export and use in standalone anyway.
I believe everyone would be happier if they would develop the standalone FIRST and then slowly & gradually make all the conections (plugins to various platforms/software packages).
smooth don't work...
And when you have a big scene to export for an animation... 2 minutes rendering/frame... five or 6 to export...
Very cool way to work.
You can do that in your spare time, but not in a production.
And when you have a big scene to export for an animation... 2 minutes rendering/frame... five or 6 to export...
Very cool way to work.
You can do that in your spare time, but not in a production.
yes
i think holocube is totally out...
Switched to another solution too... blender ! after a long time to learn (i used LW since a long time), i don't regret the choice: awesome 3D prg + cycles renderer + excellent octane exporter!
I won't ugrade to LW11 with the ( recent ) crappy-buisness newtek politics . Times are changing...
i think holocube is totally out...
Switched to another solution too... blender ! after a long time to learn (i used LW since a long time), i don't regret the choice: awesome 3D prg + cycles renderer + excellent octane exporter!
I won't ugrade to LW11 with the ( recent ) crappy-buisness newtek politics . Times are changing...