A few renders

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a.boeglin
Licensed Customer
Posts: 33
Joined: Wed Dec 15, 2010 7:36 pm

Hi, here are a few renders done mostly yesterday. Render times were about one hour for each using a single gtx 590. The aim was mostly a study of light and composition. As displacement mapping isn't supported, for the beans I found a workflow working pretty good to get similar results with less geometry as instances are not here yet. I exported a 500 polys bean modeled in max into mudbox, sculpted it there, and exported the subdivision level 2 which was around 3k polys. This allowed me to keep the main shape and large details which would be obvious for shadows/reflections. I also exported a normal map allowing me to get all the details of the sculpt. But as I have quite a lot of beans, 3k polys was far too much. I used the pro optimizer to get the polys down to 1200 tris, which makes 600 quads, just after applying a noise modifier with 6 different scales and seeds to have a bit of diversity. The same diffuse map was used for all beans but with slightly shifted hues saturations and brightness. I then multiplied those 6 different beans and ran a mass FX simulation and started the lighting process.

I hope you like it.

Image

Image

Image
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

fantastic stuff; esp. the first one :shock:
The obvious is that which is never seen until someone expresses it simply

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Basselito
Licensed Customer
Posts: 37
Joined: Wed Nov 24, 2010 8:15 am
Location: Sweden

Really nice, and I agree. The top one is really good.
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