hello, well this is a project that i've designed couple of months ago, still i havent finished it but need your opinion.
thanks
first house in octane
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
hey manos, that looks great, just a minor complain, the grass on the second shot repeats too much a pattern, you should use a more random distribution of the cluster, besides that really good.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Thanks for your comment . I'm having difficulties with sketchup, it very hard to put textures on organic forms and also it's very slow. Would you think that it would be difficult to learn blender through the YouTube tutorial ? ( considering what I'm doing now with sketchup )
Thanks again.
Ps the images got ready really fast ( first it's direct lightning ,about 30 min and second it's pmc about 3 hours, although I don't see any major differences with pmc )
Thanks again.
Ps the images got ready really fast ( first it's direct lightning ,about 30 min and second it's pmc about 3 hours, although I don't see any major differences with pmc )
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
for an exterior with a global light (sun or HDRI) I would use PT, PMC is better for difficult light situations (better meaning solving faster not looking better) Direct with the new diffuse option looks in most situations as good as pt and saves some time.
About blender, there is tons of info, start from introductory videos, to get a hang of the gui and the spirit of blender, once past that you'll see that is really friendly and easy to use. But at least for archviz I find SU faster, but using it along with blender is a great complement.
About blender, there is tons of info, start from introductory videos, to get a hang of the gui and the spirit of blender, once past that you'll see that is really friendly and easy to use. But at least for archviz I find SU faster, but using it along with blender is a great complement.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
I see a *massive* difference between DL and pmc!!!Ps the images got ready really fast ( first it's direct lightning ,about 30 min and second it's pmc about 3 hours, although I don't see any major differences with pmc )
How did you add the glare effect in the latest pic? PS?
Also, i see a naughty grass alpha plane poking out of the tiled floor (bottom right zone of the 2nd picture).

Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
that lens flare looks really cheap, it might look better if you used 105 prime instead and put more effort into blending it properly...
actually theres lots of problems with that picture, sun is in wrong position compared to shadows its casting, if the sun is in frame, everything else should be much darker compared to sun, water is also pretty bad, you could have made a flat surface for the water and then used one of octane water materials to get ripples
fix all of that + the grass and it could be a good render
actually theres lots of problems with that picture, sun is in wrong position compared to shadows its casting, if the sun is in frame, everything else should be much darker compared to sun, water is also pretty bad, you could have made a flat surface for the water and then used one of octane water materials to get ripples
fix all of that + the grass and it could be a good render
desktop - win7 64bit, i5-4690, 12gb ddr3, 970gtx 4gb, 460gtx 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb
laptop - win7 64bit, i7-2630qm, 10gb ddr3, 550m 2gb