Can't give exact timing. Depends to success of our progress on addon and fixes. Maybe in a few days. Btw you can easily work-around it. For example disconnect effector then delete it.AaronWestwood wrote:
Totally understand. It is urgent, purely as I would love to start using the wonderful features of 2022 for a job im on as it would elevate what I can do, but cant as its 100% scatter dependent.
How long would a fix take/the other fixes take? Is a new version days/weeks out?
Thanks for the reply.
Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- AaronWestwood
- Posts: 141
- Joined: Sun Feb 26, 2017 3:01 pm
A few days is totally fine. Will keep an eye out.aoktar wrote:Can't give exact timing. Depends to success of our progress on addon and fixes. Maybe in a few days. Btw you can easily work-around it. For example disconnect effector then delete it.AaronWestwood wrote:
Totally understand. It is urgent, purely as I would love to start using the wonderful features of 2022 for a job im on as it would elevate what I can do, but cant as its 100% scatter dependent.
How long would a fix take/the other fixes take? Is a new version days/weeks out?
Thanks for the reply.
I have a ton of scatters connected to dozens of effectors that im tweaking/changing so disconnecting/reconnecting is so out of habit that I find myself crashing by accidently deleting. User error navigating this "fix" for sure. Will stay in 2021 until the fix is ready.
3D Environment Artist
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
http://www.artstation.com/aaronwestwood
2 x 4090 // 13900KS // 96GB 5600mHz DDR5 // Windows 11
- azumbrunnen
- Posts: 50
- Joined: Sat Apr 25, 2020 4:28 pm
I'm using this version on a render farm with Windows. Is this fully interchangeable? I sometimes get strange render artifacts and vdb's not loading correctly.
can you contribute more about issues?azumbrunnen wrote:I'm using this version on a render farm with Windows. Is this fully interchangeable? I sometimes get strange render artifacts and vdb's not loading correctly.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- azumbrunnen
- Posts: 50
- Joined: Sat Apr 25, 2020 4:28 pm
Yes VDB loader often has repeating frames. I.e. it just shows the same frame 3 times in a row instead of properly loading the next VDB. It's completely random though and it's not reproduceable. When I re-render, the next time it happens on other frame ranges.
Plugin is working great, Aoktar! Thanks!
Not sure anyone reported it yet:
Gradient on complex mode is not updating the node pins, wheter it's new gradient node or an already existing complex gradient where I am eliminating values.
Sometimes it updates, sometimes it doesn't.
Not sure anyone reported it yet:
Gradient on complex mode is not updating the node pins, wheter it's new gradient node or an already existing complex gradient where I am eliminating values.
Sometimes it updates, sometimes it doesn't.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Ok I'm checking it, not reproduced yet but thanks! You can press to "Get active material" as work-around. Sending a sample scene may help to see the issueKalua wrote:Plugin is working great, Aoktar! Thanks!
Not sure anyone reported it yet:
Gradient on complex mode is not updating the node pins, wheter it's new gradient node or an already existing complex gradient where I am eliminating values.
Sometimes it updates, sometimes it doesn't.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you. If I find a consistent reproduceable scene I will send you.aoktar wrote:Ok I'm checking it, not reproduced yet but thanks! You can press to "Get active material" as work-around. Sending a sample scene may help to see the issueKalua wrote:Plugin is working great, Aoktar! Thanks!
Not sure anyone reported it yet:
Gradient on complex mode is not updating the node pins, wheter it's new gradient node or an already existing complex gradient where I am eliminating values.
Sometimes it updates, sometimes it doesn't.
Regards,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Octane Texture Manager can't find any of the missing HDRI maps from Octane Sky Object. It even not shows them if they are propely linked. It doesn't accept relinks from C4D Project Asset Inspector.
I noticed this months ago but working now with larger scene this is more noticeable - Octane sometimes when operations take little longer automatically switch to 2x2 subsampling mode and stay with it until manually it will not disabled. I have set Perf.timer to 1000. Is this really needed ?
Material Layer for Standard Surface doesn't work right ?
I noticed this months ago but working now with larger scene this is more noticeable - Octane sometimes when operations take little longer automatically switch to 2x2 subsampling mode and stay with it until manually it will not disabled. I have set Perf.timer to 1000. Is this really needed ?
Material Layer for Standard Surface doesn't work right ?
Architectural Visualizations http://www.archviz-4d.studio