Maybe you should read the specs in the first post...Zay wrote:No subsambling, 2x2 subsambling and 4x4 subsambling doesn't seem to work. They are greyed out.
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Maybe you should read the specs in the first post...Zay wrote:No subsambling, 2x2 subsambling and 4x4 subsambling doesn't seem to work. They are greyed out.
Yes, that's a good idea. We will add thatZay wrote: How would you tell how long it will take to render 2500 samples now? When I set up a scene I do it in 500x500 pixels to have a very fast preview response time.
The scene might say 5Ms/sec. For final render I set the image size to 2000x2000 and it's now say 8Ms/sec. How would you calculate how much time it now takes to hit 2500 frames? If you know that, could you please add - something - that tells how much time is left?
Yup, we will add them this week. We just didn't get around to adapting them to the new system. They will be in beta 2.5 the latest.Zay wrote:No subsambling, 2x2 subsambling and 4x4 subsambling doesn't seem to work. They are greyed out.
Sorry, that I didn't write about that one. It's a bug in the shading system that is already fixed here now. Thanks for the heads up anyway.ROUBAL wrote:About png alphaimages not working : Is it working on your side ? I have found no post about it.
abstrax wrote:What I meant is: In the past, having several GPUs rendering the same frame, sped up rendering of each frame. This way a render result could be displayed earlier as if it was rendered only by one frame.jamnique wrote:Great news! Just one question:
This concerns only active GPUs right? U still get the benefit of better responsiveness with separate display card?abstrax wrote: - the disadvantage of rendering full frames on each device is that you don't gain better intereactivity with more GPUs (it still renders faster though)
Now, this advantage goes away, as each GPU renders completely independent from each other GPU, which means that each GPU has to render a complete frame and with that the speed until we can display the first render result after a change stays constant and does not drop, when you add more GPUs.
The main advantage of the new system is that each GPU is independent of the GPUs and can render as fast as possible and doesn't have to wait until the other GPUs have finished their part.
Cheers,
Marcus