I noticed that the denoiser eats some VRam and some scenes cannot be rendered, will you optimize the Vram usage for denoiser or it will be like that for ever ?
I also noticed some slow down with this version but as said in the post I guess it is not yet optimized.
Thanks
Hello World: OctaneRender 4 is here
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- enricocerica
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Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
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GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
Ok.... Scratch previous statement. After updating to the latest driver, windows crashing seems to be a common occurrence......Draydin_r wrote:I have now suffered 3 crashed trying to use Octane 4 EX1. It doesn't matter what I seem to do in it, but it seems that the program will crash one way or the other just by using it. Not simply crashing Octane but by freezing the computer and having the screen go black and the computer remain inoperable.
Testing the scenes again in 3.08 and 3.06.4 causes no ill effects and works as expected. as mentioned in previous post screen update time and render times both are slower by about 50 or more.
I running this on Windows 10 Pro, 64 bit, with a 1070 and 2 series 9 GTX titans. I'm also running with the most up to date Diver version from Nvidia : 391.01
What could be causing this? In this state the software is unusable.... And I really want to try out the Denoiser and AI Lighting![]()
Draydin_r
So for a related question does any one know why the heck my computer would crash with 391.01 installed?????? Could it be the graphics cards?
Draydin_r
Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080
These Nvidia drivers version are rubbish, since I update and prior to V4 I had several crashes on scenes that never gave me a single glitchDraydin_r wrote:Ok.... Scratch previous statement. After updating to the latest driver, windows crashing seems to be a common occurrence......Draydin_r wrote:I have now suffered 3 crashed trying to use Octane 4 EX1. It doesn't matter what I seem to do in it, but it seems that the program will crash one way or the other just by using it. Not simply crashing Octane but by freezing the computer and having the screen go black and the computer remain inoperable.
Testing the scenes again in 3.08 and 3.06.4 causes no ill effects and works as expected. as mentioned in previous post screen update time and render times both are slower by about 50 or more.
I running this on Windows 10 Pro, 64 bit, with a 1070 and 2 series 9 GTX titans. I'm also running with the most up to date Diver version from Nvidia : 391.01
What could be causing this? In this state the software is unusable.... And I really want to try out the Denoiser and AI Lighting![]()
Draydin_r
So for a related question does any one know why the heck my computer would crash with 391.01 installed?????? Could it be the graphics cards?
Draydin_r
Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
This is in the release notes, there is a significant amount of profiling and tuning that needs to be done because the characteristics of the kernels have changed. Another thing to keep in mind is that v4's AI Scene caching occurs after no more changes to the scene has happened for around 1 second. Caching is essential for rendering at full speed.Rikk The Gaijin wrote:Speed test. 4.0 is almost 50% slower than 3.08..... :(
Thank you very much for this Guys!! It is so awsome!!!!1
Not enough memory to run the denoiser. Required memory 1705.17 MB
Can out of core help on this issue?
Thanks
Jorgensen
Can out of core help on this issue?
Thanks
Jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
- Rikk The Gaijin
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All the AI option were turned off in my video. If I turn AI ON the performance go down to 200% slower than 3.08haze wrote:Another thing to keep in mind is that v4's AI Scene caching occurs after no more changes to the scene has happened for around 1 second. Caching is essential for rendering at full speed.Rikk The Gaijin wrote:Speed test. 4.0 is almost 50% slower than 3.08.....
You can see a "AI scene: caching mesh 1/2" message in your video. Also, you messed up the test a bit by moving the camera.Rikk The Gaijin wrote:All the AI option were turned off in my video. If I turn AI ON the performance go down to 200% slower than 3.08haze wrote:Another thing to keep in mind is that v4's AI Scene caching occurs after no more changes to the scene has happened for around 1 second. Caching is essential for rendering at full speed.Rikk The Gaijin wrote:Speed test. 4.0 is almost 50% slower than 3.08.....
From what I see here it looks like it needs less samples to get a clean image so it's easy to jump to conclusions that it's slower based on the MS/sec numbers alone. We need renders from both versions rendered in the same time frame superimposed with a difference blending mode against a super-clean image reference to compare the speed accurately. I'm stuck with a 820m laptop here. I'm afraid it might explode if I try to do this on it.

Regards
Milan
Colorist / VFX artist / Motion Designer
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
macOS - Windows 7 - Cinema 4D R19.068 - GTX1070TI - GTX780
- Elvissuperstar007
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