Hi acc24ex,
Your suggestion about using separate Gpu for material editor is a good idea to reduce lack, which I agree with you;
I have in the past suggested this to developers; it's something about SDK , so it can not be solved by 3ds Max developers.
A workaround could be using manual update option in 3ds Max material editor.
Regards
Paride
OctaneRender® for 3ds max® v3.06 - 4.33 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3818
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
is equirectangular camera still not supported in 3ds max, or did I miss something?
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- Elvissuperstar007
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I remind you do not forget to add an infinite plane! 3.06-34
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- octanegraff
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- Joined: Fri Jul 08, 2016 4:27 pm
Is this version compatible with 3DS Max 2018 yet? I am not finding any documentation stating that it is.
thank you
thank you
- Elvissuperstar007
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Support for infinite planescoilbook wrote:what is an infinite plane for?Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34
You can now add up to 4 infinite planes to a scene using the new plane geometry node. The UV mapping is aligned with the X/-Z coordinate axis, but you can also apply a transformation to the object using the placement/scatter nodes. Displacement mapping does not work on infinite planes.
viewtopic.php?f=24&t=60014
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Elvissuperstar007 wrote:Support for infinite planescoilbook wrote:what is an infinite plane for?Elvissuperstar007 wrote:I remind you do not forget to add an infinite plane! 3.06-34
You can now add up to 4 infinite planes to a scene using the new plane geometry node. The UV mapping is aligned with the X/-Z coordinate axis, but you can also apply a transformation to the object using the placement/scatter nodes. Displacement mapping does not work on infinite planes.
viewtopic.php?f=24&t=60014
wow thank you
by the way where do i find it in 3ds max " manual says "new plane geometry node."
- paride4331
- Posts: 3818
- Joined: Fri Sep 18, 2015 7:19 am
@acc24ex,
Incorrect loading of the field-of-view settings in animated panoramic cameras was fixed in SDK 3.06.01
As recommended by other users you could export to SA or "keep upright" in camera setting.
Regards
Paride
Incorrect loading of the field-of-view settings in animated panoramic cameras was fixed in SDK 3.06.01
As recommended by other users you could export to SA or "keep upright" in camera setting.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid