Hi Dartfrog,
it has already been previously encountered this issue in 4.30
Paride
OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi DartFrog,
you can upgrade up to 4.23 (4.21 stable).
The issue is from 4.24 to 4.30, but found three weeks ago.
Regards
Paride
you can upgrade up to 4.23 (4.21 stable).
The issue is from 4.24 to 4.30, but found three weeks ago.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
@Goldisart
You have also set ior to 1, but this is difficult to achieve if ior in vray is not 1.
Paride
You have also set ior to 1, but this is difficult to achieve if ior in vray is not 1.
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Two issues
- when you still have octanerender vieport open, and you open another project, the viewport remains open, and you cannot close it - but I can open another render viewport
- all of this sometimes works, sometimes becomes unstable and buggy - did anyone experience this...
- the show background texture is still bugged out, at the very least, the viewport with the background texture has to be selected prior to opening the render window cause otherwise it doesn't show up
- when you still have octanerender vieport open, and you open another project, the viewport remains open, and you cannot close it - but I can open another render viewport
- all of this sometimes works, sometimes becomes unstable and buggy - did anyone experience this...
- the show background texture is still bugged out, at the very least, the viewport with the background texture has to be selected prior to opening the render window cause otherwise it doesn't show up
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
@acc24ex
I also ran into that problem with opening other projects. It's annoying but luckily fairly easy to work around. Hopefully it will be a quick fix after the new kernel is implemented.
I also ran into that problem with opening other projects. It's annoying but luckily fairly easy to work around. Hopefully it will be a quick fix after the new kernel is implemented.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
@ paride4331
Yes, but initially not even close work , falloff .... the properties of a meterial vray I am always surprised they are not physical - therefore I do not pay attention what IRQ
.........
pay attention to the standard falloff - if the conversion takes place when metal objects
Yes, but initially not even close work , falloff .... the properties of a meterial vray I am always surprised they are not physical - therefore I do not pay attention what IRQ
.........
pay attention to the standard falloff - if the conversion takes place when metal objects