OctaneRender® for 3ds max® v3.05 - 4.30 [OBSOLETE]

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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi Dartfrog,
it has already been previously encountered this issue in 4.30
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
DartFrog
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Joined: Fri Oct 18, 2013 8:54 pm

Okay, I wasn't sure. Thanks. Do you happen to know the last version it did work in? I'd been using 4.20 for a while and just wanted an upgrade that does allow hair+fur to work.
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paride4331
Octane Guru
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Joined: Fri Sep 18, 2015 7:19 am

Hi DartFrog,
you can upgrade up to 4.23 (4.21 stable).
The issue is from 4.24 to 4.30, but found three weeks ago.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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paride4331
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@Goldisart
You have also set ior to 1, but this is difficult to achieve if ior in vray is not 1.
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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acc24ex
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Location: Croatia
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Two issues
- when you still have octanerender vieport open, and you open another project, the viewport remains open, and you cannot close it - but I can open another render viewport
- all of this sometimes works, sometimes becomes unstable and buggy - did anyone experience this...

- the show background texture is still bugged out, at the very least, the viewport with the background texture has to be selected prior to opening the render window cause otherwise it doesn't show up
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profbetis
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@acc24ex

I also ran into that problem with opening other projects. It's annoying but luckily fairly easy to work around. Hopefully it will be a quick fix after the new kernel is implemented.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

@ paride4331

Yes, but initially not even close work , falloff .... the properties of a meterial vray I am always surprised they are not physical - therefore I do not pay attention what IRQ
.........
pay attention to the standard falloff - if the conversion takes place when metal objects
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Goldisart
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Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Requires Diffusion of light without light HDRI does not pass through the glass


1.
2017-03-21_10-24-14.jpg
2.
2017-03-21_10-24-42.jpg
Last edited by Goldisart on Tue Mar 21, 2017 8:22 am, edited 1 time in total.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

it seems that there is a possibility of error in the shift of light inside the glass

1 .
2017-03-21_10-34-52.jpg
2.
2017-03-21_10-35-22.jpg
:?:

.....
3 .
2017-03-21_10-40-40.jpg
4.
2017-03-21_10-40-01.jpg
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

changing lighting

1
2017-03-21_10-45-58.jpg
2
2017-03-21_10-46-24.jpg
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