When are you getting that crash pls?DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Windows\system32\nvcuda.dll" at 0033:00000000E1D5682A, cuD3D10GetDevices()+2879244 byte(s)
Paul
Moderator: BK
When are you getting that crash pls?DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Windows\system32\nvcuda.dll" at 0033:00000000E1D5682A, cuD3D10GetDevices()+2879244 byte(s)
Sorry for the late reply!!!face_off wrote:When are you getting that crash pls?Paul
Not sure if you mean RAM or VRAM. You might be able to resolve the issue by changing the Out Of Core settings too. Regardless, this appears to be a general Octane or DAZStudio issue, rather than a plugin problem.Anyway, my problem is something related to the the RAM.
The scene is composed only by G3 and a full sci-fi suit and the displacement maps are all TIF files (six files, 32mb each).
Changing the tif with jpgs solved the problem.
I meant RAM, system RAM.face_off wrote:Not sure if you mean RAM or VRAM. You might be able to resolve the issue by changing the Out Of Core settings too. Regardless, this appears to be a general Octane or DAZStudio issue, rather than a plugin problem.Paul
The Out of Core functionality it handled by Octane, not the plugin. So you should see the same behavior if you export to ORBX and open the file in Octane Standalone. The only difference would be the RAM the DazStudio is using to host the scene.My guess is that the plug-in tries to do fit everything in the VRam and if it's not enough is unable to "shift" to the system ram and fails.
Did you mean it looks offset from the body? Maybe it's a displacement issue; did you check if displacement is enabled on the genital material? If yes, try a mid level value of 0.5 or setting displacement to "none".I am still having problems with geocrafted props on G3F. The genital prop is not smoothley connected to the body in renders. It looks detached.