Didn´t you plan to put an unofficial osx version here? Really looking forward to test my mac workstation here.

THANK YOU.
Moderators: ChrisHekman, aoktar
Yes but new update is near on sdk and also had to stuggle with latest stable release. Sorry, i think better to wait the alpha3 and provide windows/osx releases together.ChrisCore wrote:Sorry if I got you wrong, Aoktar:
Didn´t you plan to put an unofficial osx version here? Really looking forward to test my mac workstation here.
THANK YOU.
No worries, thanks for your feedback.aoktar wrote:Yes but new update is near on sdk and also had to stuggle with latest stable release. Sorry, i think better to wait the alpha3 and provide windows/osx releases together.ChrisCore wrote:Sorry if I got you wrong, Aoktar:
Didn´t you plan to put an unofficial osx version here? Really looking forward to test my mac workstation here.
THANK YOU.
aoktar wrote:1- Yes it support passes as i can see.Cazure95 wrote:Hey Aoktar,
That baking looks really interesting. Does it support like all the 'basic' maps like AO, Normal (Tangent & World), et cetera? . Didn't know that was even possible in the new version.
Also, is there in the new version a possibility to render God Rays?
2- Godrays was always here since 1.x. Now having easier setup and faster results with embedded mediums in environments.
Not yet. It's on my list.miohn wrote: Just a question:
Is it possible to define a certain mesh for the volume-object
instead of the default cube?
And if yes -how?
thanks!
Mike