Non-offical Blender 2.56 plugin

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
markersniffen
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When I try to render a fly animation I get:

Code: Select all

Invalid Camera Name <Move>
"Move" is the name of my camera...I've tried "Camera", "Cam", and a few others.

Should the camera be named something specific?
I rolled back to version .51 and it works.
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mib2berlin
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No, you have to select the camera and than click the "Select" button in the exporter.

Cheers mib
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markersniffen
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Sorry I wasn't more specific, but I did that and it still didn't work.

I just figured it out though, I had to change the camera.name parameter to match the object.name...clicking the "select" button in the exporter grabs the object.name. I'm using blender 2.56 straight from blender.org, not sure if that affects things.
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yoyoz
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Can you please check the log at the moment you click the 'select' button while your camera is selected in the viewport?
There's a consistency check at this stage.
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markersniffen
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Code: Select all

Octane plug-in v0.60 on 2.56.0.34076 : Status set to Info: Camera <Move> assigned to Octane exporter
That what you're looking for?
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yoyoz
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Yes. The error message you got is only supposed to be thrown when the exporter tries to get the depth of field form the camera. I don't know how you got there while having a valid camera as shown in your last log.

BTW, I've already completly rewritten this part of the code, so I hope you won't have problems with the new version when I release it.
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steveps3
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Hi Lionel,
I have just posted a report on the 2.41 thread regarding the specular problem that I told you about. You said that you could do a workaround by multiplying the spec values by 2 but it seems better to get this sorted out at the octane level.
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yoyoz
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hi Steve,

you're right, specular materials don't need the tweak for the specular strength, this is only for glossy materials. I've made the mtl export more simple and more consistent with my perception of the basic output we can expect - I hope users will be happy with it (despite a desperate need for tweaking the hardness-to-roughness conversion to someting more 'logarithmic').
At the moment I've only one known issue to fix, but as it already affects v0.60 I may post the new version sooner in order to get some feedback while working on it. In doubt, don't use resolution presets, or switch back to Blender render and put back aspect ratio to 1:1 when needed.

Stay tuned!
Lionel
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yoyoz
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v0.75 is now available for download from initial post.
Please read the install notes and get the appropriate version depending on your blender installation.
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necko77
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yoyoz wrote:v0.75 is now available for download from initial post.
Please read the install notes and get the appropriate version depending on your blender installation.

Thank you !
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