Tested a lot with that at the weekend and for me the final solution is the change the "Normal" map in the second material like i described before some post.
It is set to RGB Image and no Image is selected. And the Power Value was whereever i had this issue set to 2 which is higher then the slider allows usually.
It only affected Genesis and Genesis 2 characters for me. But not all. Gianna and Vic 6 did not had this issue for example.
I played a lot with skinmaterial at the weekend.
Here is what comes out at the with a Genesis Character.
OcDS Setup v2.2 (last Beta)
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I'm kinda used to putting a lot of time into textures. When I first started using Daz, everything was Poser, so nothing worked without a lot of effort. Then I was using Reality... same story. Octane is no different after all that.
I'm finding this version of the plug in better for texture editing. The menu for picking textures or going into a directory works really well.
I'm wanting to make a comic, so for me the work flow needs to be around creating stock characters including materials, and importing them into needed scenes. I should be able to do this relatively fast.
I'm finding this version of the plug in better for texture editing. The menu for picking textures or going into a directory works really well.
I'm wanting to make a comic, so for me the work flow needs to be around creating stock characters including materials, and importing them into needed scenes. I should be able to do this relatively fast.
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Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Intel i7-4790K, Asus Z97-A, Corsair 32GB DDR3 1866MHz CL9, 2XAsus STRIX GTX980 DirectCU II OC 4GB, 4XSamsung 840 EVO Raid 10, Win 7 x64 Pro.
Agree 100%. We have template materials, and having OCDS set up an ultra simple base mateterial to pick up the various maps works very well as I'll be dropping my own materials after import.larsmidnatt wrote:Of course if you want to go all manual that's fine, but the old system worked great for me. I just want that back.
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- kibbycabbit
- Posts: 76
- Joined: Mon Oct 07, 2013 11:57 pm
- Location: Vancouver BC Canada
Ok, this is really neat. I haven't tried fast moving. I can't tell if I have motion blur enabled.
Would it be two settings in OcDS plug-in main panel:
Enable Motion Blue
Set Shutter speed (depends on frame rate you want)
For instance, if I want 24fps, the shutter speed that looks similar to cinema would be shutter speed of 1/30.
That's it? Or is the plug-in incomplete for the motion blur implementation?
Here's an animation video.
Should be ready in 30 minutes by the time of this post.
https://vimeo.com/130795258
P.S. It took me only 40 minutes to render 97 frames on a dedicated GTX 980 4GB card. I have GTX 750 Ti 2GB as a display card.
Would it be two settings in OcDS plug-in main panel:
Enable Motion Blue
Set Shutter speed (depends on frame rate you want)
For instance, if I want 24fps, the shutter speed that looks similar to cinema would be shutter speed of 1/30.
That's it? Or is the plug-in incomplete for the motion blur implementation?
Here's an animation video.

https://vimeo.com/130795258
P.S. It took me only 40 minutes to render 97 frames on a dedicated GTX 980 4GB card. I have GTX 750 Ti 2GB as a display card.
System #1: Mac Pro Early 2009, 12GB ECC RAM, Display: GTX 750 Ti 2GB (Maxwell) + CUDA: GTX 980 4GB (Maxwell)
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System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
System #2: MacBook Pro /w Retina 15", 16GB RAM, GT 650M 1GB
System #3: PC Windows i9 6 cores, 16GB RAM, RTX 2080 SUPER 8GB
- Spectralis
- Posts: 561
- Joined: Thu Jun 06, 2013 10:21 pm
I really want to love OcDS. In many ways I prefer how it renders compared to iRAY. BUT if I add geoshell stuff like warrior make-up, blood, sweat or tears, in fact any of those add-ons available for G2, it's unable to translate them correctly. Whereas everything iRAY translates seems fine. This drives me crazy! I create a great looking G2 figure in OcDS but if I add any of the above it completely messes things up. It's incredibly frustrating to work with OcDS when it doesn't accurately translate changes to the materials of figures and other elements in a scene. It's like stroking a cat - you don't know whether it's going to purr or turn round and bite you. I don't mind modifying materials but OcDS has to at least translate the original materials correctly otherwise there isn't a consistent base to start from. Why can't OcDS translate materials accurately like iRAY does? If iRAY can do it then it must be possible for OcDS too!
ASUS Maximus VI Extreme, i7 3770k, 32GB RAM, 4 x GTX760 4GB, Win 8.1 x64.
The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.
Am I doing something wrong, and is anyone else getting this?
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
Closing the viewport or resetting the plugin doesn't stop it. It only stops by restarting DS.
All settings are default.
Am I doing something wrong, and is anyone else getting this?
Last edited by vortex3d on Tue Jun 16, 2015 6:59 am, edited 1 time in total.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
Sometimes render continues while viewport stops updating, most of time it finishes when reaching target spp.vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
It can only be stopped by restarting DS.
Anyone else getting this?
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
Motion blur coming from objects doesn't work. Only the one coming from camera motion.kibbycabbit wrote: That's it? Or is the plug-in incomplete for the motion blur implementation?
Nice shot

Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX
Sometimes? You mean every time.asennov wrote:Sometimes render continues while viewport stops updating, most of time it finishes when reaching target spp.vortex3d wrote:The plugin seems to continues to behave as if LIVE is ON when is OFF.
This occurs when the viewport opens, lagging the movement of joints as it probably tries to update the geometry in OcDS.
It can only be stopped by restarting DS.
Anyone else getting this?
Stop (closing the viewport), should halt all rendering and geometry updates.
I'm not a fan of secret background rendering and resource hogging. Besides, why continue rendering something I might not want?
I thought disabling LIVE actually stopped all updates to the plugin. Can we get a Real "STOP" function that works, please.
PS: I waited for the rendering to be done, unselected LIVE and PAUSED the viewport. My character is forever laggy until I restart DS. The lag is so bad that it's unusable and comparable to 1FPS.
Upon restarting, everything is blazing fast until I open the viewport

14MB file, 3 RedSpec G2F characters, 1997/6144MB VRAM used, No Errors.
Last edited by vortex3d on Tue Jun 16, 2015 7:53 am, edited 11 times in total.
Win 8.1 Pro 64bit | GTX 660Ti, GTX TITAN, 6GB GDDR5 | Intel Core i7 3970x, 3.5 GHz | ASUS P9X79WS | 64GB RAM
Evil DAZ devs keep their little dirty secrets for themselves to have an edge in competition.Spectralis wrote:If iRAY can do it then it must be possible for OcDS too!

Last edited by asennov on Tue Jun 16, 2015 7:10 am, edited 1 time in total.
Win 7SP1 64bit | i7 3770 | 32Gb RAM | 2x780GTX