RedSpec TGX tailored for Geneis 2 Females OUT NOW
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I can answer that one, lin, lol. Yes, the T stands for "templated" and is not a new feature (it was in 1.2). I believe it has re-stabilized in the last pre-release or so (it was buggy as hell when version 2 pre-releases started), so that may be why it's only now showing up in these shaders.
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sikotik13 wrote:I can answer that one, lin, lol. Yes, the T stands for "templated" and is not a new feature (it was in 1.2). I believe it has re-stabilized in the last pre-release or so (it was buggy as hell when version 2 pre-releases started), so that may be why it's only now showing up in these shaders.

Seems I completly overlooked that "templating" feature.

Yay, found the checkmark to activate "templating" in the image nodes.
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FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
As sikotik13 correctly said, this was a feature already included in 1.2, but didn't really work the way we wanted too.
In 2 .1 it's finally implemented in a way so we can make use of it, and allow the user to simply apply our shaders to any figure while retaining texture, bump and specular maps.
In 2 .1 it's finally implemented in a way so we can make use of it, and allow the user to simply apply our shaders to any figure while retaining texture, bump and specular maps.
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Hi TRRazor,
I finally purchased the 2.x plugin to try new features, and i'm about purchasing TGX shader soon.
I see that the team work actively on hair shader and recently cloth shader. That's very promising.
Do you think that there will be a "template" hair shader on redspec-sss.com soon ? I'm not interested on specific on version tailored for specific hair. I prefer having a "template" and modifying for my own use.
But thanks about developping such complex SSS shader, that will provide me a new base to work on (I have test 2 years ago SSS from scratch, but take too many time and I gived up).
I finally purchased the 2.x plugin to try new features, and i'm about purchasing TGX shader soon.
I see that the team work actively on hair shader and recently cloth shader. That's very promising.
Do you think that there will be a "template" hair shader on redspec-sss.com soon ? I'm not interested on specific on version tailored for specific hair. I prefer having a "template" and modifying for my own use.
But thanks about developping such complex SSS shader, that will provide me a new base to work on (I have test 2 years ago SSS from scratch, but take too many time and I gived up).
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Hey!
Thank you very much for your purchases!
Yes, you heard correctly, we are working indeed on generic (or as you put it "template") shaders for cloth and hair.
There is however a problem with these (particularly in the case of hair).
Every artist designs their hair figures/props differently.
Some chose FibreMesh technology others utilize transmorphed hair creating techniques. It is almost impossible to develop one shader for all of them.
Will we still try and develop such a Monster? You bet !
It's essentially the same for Cloth.
We'll announce more in the coming months
(I know this might not sound very specific when it comes to a release time Frame, but we don't want to rush things
)
Thank you very much for your purchases!
Yes, you heard correctly, we are working indeed on generic (or as you put it "template") shaders for cloth and hair.
There is however a problem with these (particularly in the case of hair).
Every artist designs their hair figures/props differently.
Some chose FibreMesh technology others utilize transmorphed hair creating techniques. It is almost impossible to develop one shader for all of them.
Will we still try and develop such a Monster? You bet !
It's essentially the same for Cloth.
We'll announce more in the coming months


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Hi Noel,
Can the iris node be fixed in the RedSpec for G2F ? Still the bump map and the diffuse material is linked. Changing the diffuse changes the bump material and vise versa. I can work around it but would be good to have a permanent fix from RedSpec.
Btw. I am using the Nov 2014 release. Not sure if there was any update after that.
Cheers,
Rajib
Can the iris node be fixed in the RedSpec for G2F ? Still the bump map and the diffuse material is linked. Changing the diffuse changes the bump material and vise versa. I can work around it but would be good to have a permanent fix from RedSpec.
Btw. I am using the Nov 2014 release. Not sure if there was any update after that.
Cheers,
Rajib
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Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Hey Rajib,
we updated the shader the last time close to Christmas last year and fixed a whole variety of bugs.
Please re-download the shaders from your download links.
Let me know if this helped
Regards
Noel
we updated the shader the last time close to Christmas last year and fixed a whole variety of bugs.
Please re-download the shaders from your download links.
Let me know if this helped

Regards
Noel
W10 64 bit | i7 3770K | MSI Geforce RTX 2080 (8GB) + GTX Titan Black (6GB) | 32 GB DDR3 RAM
I was actually referring to the products available on DAZ3D. But to the shaders available directly through our homepage storefront.
And could you maybe elaborate "Iris bags"
And could you maybe elaborate "Iris bags"

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