OctaneRender™ Standalone 2.12.1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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prodviz
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Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cheers for the tip Mikel.
coilbook
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Can anyone help
How is this static noise. I have static enabled and I dont see a difference from dynamic. This is a crop from blued foreground and it is moving and for cg cartoons it looks terrible . Any plans for 100% static like vray and all other renders have . (this was rendered at 2000 samples more than enough for animation) Thank you
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static_noise.mp4
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mikinik
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Hi guys! Octane ignored use priority checkbox for me. (
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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abstrax
OctaneRender Team
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mikinik wrote:Hi guys! Octane ignored use priority checkbox for me. (
You also have to lower the render priority in the project. The "use priority" option is just for selecting which GPUs should apply the render priority and which not.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
mikinik
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Thanks abstrax. Did not know it.)
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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smicha
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Location: Warsaw, Poland

What can be a reason for the error? - see the attachment.
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error3.jpg
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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00Ghz
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Windows response time. It will give the GPU 2 second by default to respond if not it will reset the driver. Do you have a dedicated GPU for the display? If not then that's the reason. GPU is busy with rendering and doesn't chat with good old win anymore.
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smicha
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Thanks! I have plenty of gpus :) Now I set one for the display :)
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

It would be a great time to unify the diffuse and glossy shaders, It is one of the bottlenecks in working speed to have to assemble mix shader nodes to be able to get translucent materials to have reflectivity... would this be complicated to do?
Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

There is a bug in the Batch Rendering script: unchecking some of the render target is useless, they are all rendered anyway.
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