OctaneRender® for 3ds max® v2.10

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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

mykola1985 wrote:lowering the clock value of my GPU doesn't change anything.... it freezes as before but this time after 7 frames. yesterday it was after 68 frames

i always get this in error log:

CUDA error 999 on device 0: An unknown internal error occured.
- failed to deallocate device memory
CUDA error 999 on device 0: An unknown internal error occured.
- could not get memory info
CUDA error 999 on device 0: An unknown internal error occured.
- failed to unload module
I rendered 84 frames with displacement walls, no problems...
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

could you try 2.04?
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Karba wrote:could you try 2.04?
of course! will let you know tomorrow!
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

mykola1985 wrote:
Karba wrote:could you try 2.04?
of course! will let you know tomorrow!
Ok, looks like we can reproduce the issue finally. This is a displacement bug. I am fixing it.
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Karba

Will still not open my scene which opens fine in octane 1.x
Becoming a real problem for me as I've paid for v2 but can only use v1 on all these heavy-ish files

http://render.otoy.com/forum/viewtopic. ... 7&start=20
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

darkline wrote:Karba

Will still not open my scene which opens fine in octane 1.x
Becoming a real problem for me as I've paid for v2 but can only use v1 on all these heavy-ish files

http://render.otoy.com/forum/viewtopic. ... 7&start=20
Currently 2.x has a triangle number limitation 19.173.961. We will fix it in the future.
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mykola1985
Licensed Customer
Posts: 197
Joined: Mon Sep 24, 2012 6:04 pm

Great news!!! I knew you would find somwthing!!! :-)
i7 3770K, 12GB RAM, ASUS STRIX GTX 780 - 6GB OC Edition + ASUS GTX 780 Ti - 3GB, win 7 ultimate 64bit
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

Karba - how difficult would it be to add a - send to Editing application button from octane viewport (or send to Photoshop button)

- this would be most usefull
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Olitech
Licensed Customer
Posts: 447
Joined: Thu Apr 25, 2013 4:27 pm

Karba wrote:
darkline wrote:Karba

Will still not open my scene which opens fine in octane 1.x
Becoming a real problem for me as I've paid for v2 but can only use v1 on all these heavy-ish files

http://render.otoy.com/forum/viewtopic. ... 7&start=20
Currently 2.x has a triangle number limitation 19.173.961. We will fix it in the future.
Karba, does this Tri limit include or exclude Proxies?

We are getting driver errors all the time now on one of our large-scale projects. Most of our machines will render one frame, then freeze on the next. The job has to be restarted everytime we see machines hanging. Last night we sent 450 frames to the farm, and this morning we had 10 finished frames. On a 2-Titan machine, it averages 6-8 mins per frame at 1080p. This is great when it works, but the machines are freezing up almost every frame now...
DRIVER ERROR.jpg
DRIVER ERROR.jpg (25.57 KiB) Viewed 5003 times
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Olitech wrote:
Karba wrote:
darkline wrote:Karba

Will still not open my scene which opens fine in octane 1.x
Becoming a real problem for me as I've paid for v2 but can only use v1 on all these heavy-ish files

http://render.otoy.com/forum/viewtopic. ... 7&start=20
Currently 2.x has a triangle number limitation 19.173.961. We will fix it in the future.
Karba, does this Tri limit include or exclude Proxies?

We are getting driver errors all the time now on one of our large-scale projects. Most of our machines will render one frame, then freeze on the next. The job has to be restarted everytime we see machines hanging. Last night we sent 450 frames to the farm, and this morning we had 10 finished frames. On a 2-Titan machine, it averages 6-8 mins per frame at 1080p. This is great when it works, but the machines are freezing up almost every frame now...
DRIVER ERROR.jpg
Best,
O
This number includes only "unique" triangles.
Do you use displacement?
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