Karba wrote:boris wrote:hi karba
we got some strange issues with the frame buffer in higher resolutions:
stripes.jpg
the clone to framebuffer worked, the image also looked like it had to.
win8.1
nvidia driver 335.23
one gtx used for display, all other gtx 680 rendering, no memory overflow (all have 4 gb)
How does normal render look like?
we never us normal render for stills, but I just tested: no problems there.
did some tests (in octane viewport):
- this was a old scene from 1.53
- merged everything into fresh scene, same result
- first pass looks good, it starts with second refresh (5 passes)
- it also happens with lower resolutions
- it happens with all kernels, motion blur on/off, autoupdate MP on/off etc
- it happens with nearly no geometry (after turning off nearly all layers)
- it happens with white env light only
- it DISAPPEARS when switching to region and then go back to normal mode
- it does not happen with Octane3dsMaxSetup_2_0_7a.zip
- it does not happen on my partners 3 GPU machine (win7, same driver), mine is win8.1
- can't reproduce it with a new scene doing wild stuff
hope this helps somehow (have you seen the 7th post from twinsk8, looks like he has the same issue?)
cheers
boris