I would find it helpful if in additon to the existing variable field of view alternative input fields would be added for users more experienced with real world photo camera values:
- Focal Lenght
- Focal Lenght Multiplier (aka crop factor)
calculated based on standard 35mm sensors with an Width/Height image ratio of 3:2
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For users not familiar with the variable "Focal Lenght Multiplier" (aka crop factor) it could also be usefull to
be able to select a sensor size.
Example: full frame 35mm sensor, APS-C sensor etc.
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The same was suggested in slightly different words in another thread:
http://render.otoy.com/forum/viewtopic. ... ld+of+view
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Update / Edit:
I would like to see some of the best features that are available in plugins to be added to the standalone version.
I did some more experimenting with the standalone today and now miss some features of the plugin very much:
http://render.otoy.com/forum/viewtopic.php?f=9&t=41718
- - -
Plugin features I would like to see in the standalone are:
- there are viewport tools to click on any surface to adjust white balance, open surfaces in the Node Graph Editor or the material list.
- Each image node has a direct link to photoshop so you can quickly edit textures and then send them back to the standalone.
- There are quick ways to resize textures inside the standalone
- There are initial values for each parameter
- The last value of each paramter is saved so the user can quickly revert to it when experimenting
- A list of recently used textures, and recently used save locations show up when working with image node for faster browsing
Update / Edit:
In the meantime while experimenting with the standalone I did find some of the features I was looking for. So I removed them from this list.
OCTANE 2.X Needed Features
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- linvanchene
- Posts: 783
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Last edited by linvanchene on Sat Aug 23, 2014 5:48 pm, edited 1 time in total.
Win 10 Pro 64bit | Rendering: 2 x ASUS GeForce RTX 2080 Ti TURBO | Asus RTX NVLink Bridge 4-Slot | Intel Core i7 5820K | ASUS X99-E WS| 64 GB RAM
FAQ: OctaneRender for DAZ Studio - FAQ link collection
FAQ: OctaneRender for DAZ Studio - FAQ link collection
i cant belive...why we need Multilight?????
We need some others!!!
One Polygons can only have Texture!
We need stack-materials like Cinema 4D....this would be awesome and speed up the workflow!!!
the scound is:
Octane tag "dont see in refection"
THIS IS A MUST HAVE!
We need some others!!!
One Polygons can only have Texture!
We need stack-materials like Cinema 4D....this would be awesome and speed up the workflow!!!
the scound is:
Octane tag "dont see in refection"
THIS IS A MUST HAVE!
- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
Many Octane users do archviz work. You obviously don't fall into that category. Bear in mind that Octane is still relatively slow with interior, artificially lit shots. If we can render in multiple light source passes, we can show our clients multiple interior lighting conditions without re-rendering each, time-consuming, shot. If you have ever seen Maxwell Render's multilight feature in action, you won't know how powerful or important this is for many of us here.NVN wrote:i cant belive...why we need Multilight?????
Best,
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
also in product design it can be very usefulSeekerfinder wrote:Many Octane users do archviz work. You obviously don't fall into that category. Bear in mind that Octane is still relatively slow with interior, artificially lit shots. If we can render in multiple light source passes, we can show our clients multiple interior lighting conditions without re-rendering each, time-consuming, shot. If you have ever seen Maxwell Render's multilight feature in action, you won't know how powerful or important this is for many of us here.NVN wrote:i cant belive...why we need Multilight?????
Best,
Seeker
studio shots can be very hard when getting things like gamma settings and the right lightboxes just right
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- itsallgoode9
- Posts: 893
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- Contact:
yeah, it's SO insanely useful to get renders out quicker. Get your lights roughly correct in the render then dial them in, in post without the need to re-render.whersmy wrote:also in product design it can be very usefulSeekerfinder wrote:Many Octane users do archviz work. You obviously don't fall into that category. Bear in mind that Octane is still relatively slow with interior, artificially lit shots. If we can render in multiple light source passes, we can show our clients multiple interior lighting conditions without re-rendering each, time-consuming, shot. If you have ever seen Maxwell Render's multilight feature in action, you won't know how powerful or important this is for many of us here.NVN wrote:i cant belive...why we need Multilight?????
Best,
Seeker
studio shots can be very hard when getting things like gamma settings and the right lightboxes just right
Or, you can begin your lighting like this, then once you know the light intensities you need, plug those numbers back into octane and do a final render without multilight. This method keeps you from having to wait on a billion test renders when figuring out lighting.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
+1 for multilight !
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- MistAjuliax
- Posts: 142
- Joined: Wed Nov 21, 2012 10:49 am
Hi,
could you standardize texture names between standalone and plugins and update manuals ?
could you standardize texture names between standalone and plugins and update manuals ?
Win 10 pro 64 / GTX 1070ti, gtx 1070 / FX8320E / 16Go DRR4