Thank you for your reply I tried everything. I have mix material for top part as checkers and it shows as pure black in viewport but fine when rendered. I attached 2 images. But bottom part shows fine as green because it is jsut a diffuse material and not a mix material. may be 3ds max 2014 glitch. Thank you
Greg
OctaneRender® for 3ds max® v1.50a
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Here is a max file maybe someone knows the answer Thank you very much
- Attachments
-
- sample_3dsmax2012_octane.zip
- (18.67 KiB) Downloaded 166 times
OctaneRender materials and texmaps doesn't support "Show Shaded Material in Viewport"coilbook wrote:Here is a max file maybe someone knows the answer Thank you very much
IMHO black color - because Mix material doesn't have proper implementation of "void Mtl::Shade(ShadeContext& sc)" and/or "Color Mtl::GetDiffuse(int mtlNum, BOOL backFace)"
Win 7 x64 | GTX560Ti | Core i7 960 3.2GHz | 24GB RAM
- GlobalMarketing
- Posts: 14
- Joined: Tue Apr 08, 2014 1:29 pm
Yes the scene commercial automotive animation.Are you talking aobut autoupdate movable proxy switch ?Karba wrote:Do you have any geometry animation for that sequence? Did you try to switch off "update animation geometry" option?GlobalMarketing wrote:Hi there
I have a problem with octane render animaition minute
Normally render time 22 seconds frame of but when i was rendering sequence 20 to 130 the render time frame of 01:22 minutes
Why the time is too different octane viewport and max render frame
Can you help me how can i fix this?
Thank you.
- GlobalMarketing
- Posts: 14
- Joined: Tue Apr 08, 2014 1:29 pm
i found thank you.GlobalMarketing wrote:Yes the scene commercial automotive animation.Are you talking aobut autoupdate movable proxy switch ?Karba wrote:Do you have any geometry animation for that sequence? Did you try to switch off "update animation geometry" option?GlobalMarketing wrote:Hi there
I have a problem with octane render animaition minute
Normally render time 22 seconds frame of but when i was rendering sequence 20 to 130 the render time frame of 01:22 minutes
Why the time is too different octane viewport and max render frame
Can you help me how can i fix this?
Thank you.
what does octane error log say? looks like your gpu gets overheated or it is a power supply issue.Angelos wrote:I still have a problem with animation sequences.
Now I have only half rendered 138 of 250. And then the renderer was stopped by itself. WTF?
Do all frames take 1:22 minutes or just first one? Don't forget that first frame always takes more time due to geometry preparation, but next one takes less.GlobalMarketing wrote:i found thank you.GlobalMarketing wrote:Yes the scene commercial automotive animation.Are you talking aobut autoupdate movable proxy switch ?Karba wrote:
Do you have any geometry animation for that sequence? Did you try to switch off "update animation geometry" option?
I have the same issue, render just hangs after so many frames. I do not think it is power supply or overheating, I have Cubix boxes. Where can I find the error log?Karba wrote:what does octane error log say? looks like your gpu gets overheated or it is a power supply issue.Angelos wrote:I still have a problem with animation sequences.
Now I have only half rendered 138 of 250. And then the renderer was stopped by itself. WTF?